The videogame business is in a harmful house in the intervening time because it goes by a hellish self correction leading to quite a few studios shutting down and folks dropping their jobs. In some ways, it seems to have grown too large, too rapidly, and one of many methods we will see that’s by the sheer quantity of video games competing for folks’s consideration.
One of many best locations to see that is Steam. As the largest PC storefront round, it has a staggering quantity of video games being launched every day, and in response to Steam tracking site SteamDB, 2024 saw the biggest increase since 2017.
In response to the info, slightly below 20,000 video games have been placed on Steam final 12 months, versus the 14,310 that have been launched in 2023. That’s an increase of 32.52%.
Now, in equity this isn’t the largest enhance Steam has ever seen. For instance, in 2014 the platform noticed an enormous upswing in video games being launched onto the platform, leaping up from the pretty constant 400 or so per 12 months to 1,714. That’s a 293.1% enhance. Why, you ask? Easy: Valve grew to become lessy choosy about what could possibly be launched on their storefront, and the remainder is historical past.
Since 2014, the shop has seen increasingly video games, as you possibly can see from this chart under.
12 months | Video games | % Improve |
2014 | 1,714 | 293.1% |
2015 | 2,825 | 64.82% |
2016 | 4,662 | 65.03% |
2017 | 6,937 | 48.8% |
2018 | 8,883 | 28.05% |
2019 | 8,097 | -8.84% |
2020 | 9,686 | 19.62% |
2021 | 11,307 | 16.73% |
2022 | 12,381 | 9.49% |
2023 | 14,310 | 15.58% |
2024 | 18,965 | 39.52% |
Primarily based on the numbers, this 12 months has seen a mean of 51.95 video games launch PER DAY on Steam.
Unsurprisingly, many of those video games are getting misplaced within the shuffle, unable to standout amongst the tons of of releases hitting the storefront each week.
As for Steam, it’s nonetheless doing nice. VGInsights claims that the platform introduced in $11bn in income in 2024, up from 2023’s £8.8bn and 2022’s $7.6bn.
The variety of folks utilizing the platform retains rising, too. On December fifteenth, 39,319,632 folks have been logged onto Steam on the similar time, breaking the earlier document of 33.59 million achieved in 2023. It appears a protected wager that Steam will blast by 40+ million concurrent customers in 2025.
So in different phrases, whereas there are extra video games than ever being put onto Steam, there are additionally extra gamers than ever, too. However, to my feeble thoughts, it nonetheless raises the vital query of simply how sustainable this all is. 2024 noticed some fairly large names struggling to succeed in their gross sales objectives. Steam’s personal information confirmed that its customers solely spent 15% of their time taking part in titles launched in 2024. 47% performed titles starting from 1-7 years outdated. Likewise on console, the highest performed video games are regularly dominated by older video games like Mincraft and free-to-play titles comparable to Fortnite.
Talking of the struggle for consideration, let’s discuss restricted video games. SteamDB divides all of its tracked video games into two classes: video games and “restricted video games.” Restricted video games are people who haven’t achieved the required participant engagement or gross sales numbers to do away with the “Profiled Function Restricted” tag that Steam provides them. This tag stops them from showing on folks’s achievements checklist, for instance, or getting used to craft medals. The thought being that it helps cease abuse of the buying and selling card system, achievements and extra.
It’s price remembering that video games that fall below the “Restricted” class should not all the time shovelware or junk. It simply is likely to be a small launch that by no means discovered a giant viewers, a ardour mission somebody launched totally free or one thing else completely.
Of the 18.9k video games launched onto Steam in 2024, 14.9k of them fell into the “Restricted Video games” class. If we take “Restricted Video games” out of the equation for a second and focus solely on titles that received enabled profile options, the numbers aren’t fairly as scary: 3, 984. In comparison with the three,878 of final 12 months, that’s a really small enhance. The 12 months earlier than (2022) that it was 3,495.
Taking a look at that information, we will postulate that whereas the overall variety of video games being launched is growing exponentially, the quantity of them which are truly discovering an viewers is rising at a far slower price. In different phrases, there are lots of video games hitting Steam that get buried below the software program landslide.
The likes of PlayStation, Xbox and Swap are dealing with comparable issues. On the PlayStation retailer, for instance, there are 190 releases listed for the reason that fifth of December. Whereas that’s not as loopy as Steam, it’s nonetheless lots of video games for folks to sift by. No marvel an indie sport being launched onto such a busy market finds it laborious to get seen.
What do you make of this information?
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