Do you bear in mind Castle Crashers? Nicely, the builders of Large Helmet Heroes definitely do, as their sport bears an uncanny resemblance to The Behemoth’s 2D side-scrolling shiny knight traditional. Certainly, Large Helmet Heroes may effectively be Fort Crashers 2, solely this time with bland 3D visuals changing the charming hand-drawn aesthetic of The Behemoth’s most interesting. Oh, there’s one different noticeable distinction between the 2 video games I’m afraid; not like Fort Crashers, Large Helmet Heroes isn’t superb.
Large Helmet Heroes definitely begins off promisingly sufficient, your large-bonced knight – and one different pal in native co-op – trundle from left to proper, hacking up Medieval-themed minions. It’s your normal side-scrolling beat ‘em up fare, although with a few neat additions. As you hack and slash by lava crammed labyrinths, foreboding castles, neon-soaked amusement arcades, and atop an unlimited electrical guitar – sure, actually – you’ll rescue different Large Helmeted Heroes who might be added to your crew for that stage. This allows you to change out characters, your tagged-out warrior gaining well being as they relaxation on the sidelines. A well-timed swap out is important to achieve the top of later ranges, demanding shut monitoring of your numerous hero’s well being ranges. Admittedly, this doesn’t add a lot to the proceedings, nevertheless it’s a little bit little bit of mind that serves to intensify the lashings of brawn.
Compared to most of the current side-scrolling beat ‘em ups I’ve performed; there’s additionally the welcome addition of actually a whole lot of amusing over-the-top weapons to pick-up and unleash in your unwitting opponents. You’ll be zapping enemies with electrical flyswatters, launching laser beams at them from futuristic space-rifles, and smashing them to oblivion with huge plastic toy hammers. It’s all very enjoyable, foolish, and satisfying, precisely correctly.
Every hero, regardless of the visible variations, performs just about the identical, with identikit strikes and assault combos. What diversifies them are quite entertaining final assaults that clean up the unending fight. A spotlight is summoning a horde of offended sheep to trample your foes beneath their cute chunky hooves; however turning into an enormous to stomp puny henchmen and making everybody battle in John Woo slow-mo proved amusing too. Ranges additionally profit from a welcome contact of creativeness and creativity; at one level the digicam switches to a birds-eye view, your knights now tasked with navigating a hay-bale maze. Or there’s a battle at sea which turns right into a light-gun shooter for the closing moments, or events when the sport switches over right into a survival mode, enemies attacking in waves while you defend your place.
Retaining 2D side-scrolling beat ‘em ups partaking by to their conclusion isn’t a simple proposition, they’re, by their defining mechanic, deeply repetitive, but builders Exalted Studio have definitely taken a welcome stab at it.
So, the place does all of it go unsuitable? Primarily, Large Helmet Heroes, on PS5 at the very least, is unbelievably janky. Collision detection is laughable, notably in relation to the awfully carried out bosses, with assaults failing to register in any respect. It’s not simply assaults both, the Large Helmet Heroes can’t appear to remain connected to the bottom – when navigating bridges or platforms, they’ll simply plunge off for no good motive, virtually as if the sport intentionally steers your participant character into an early demise. This problem will get worse and worse as you make your approach additional into the sport, rendering some sections nigh unplayable.
Then there’s the digicam, which is damaged, failing to indicate the on-screen motion more often than not. All too typically you’ll be battling enemies off-screen, the digicam demanding it exhibits you empty environments as a substitute of your participant character. The digicam is even worse throughout these aforementioned boss fights, failing to maintain up with the motion in any respect. One notable instance towards an enormous octopus was dreadful, my associate and I making it by by button mashing, unable to see what we have been doing. Maybe these Large Helmet Heroes wanted even greater heads? At the least that approach they may keep on display screen.
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