It wasn’t simply Counter-Strike: Source and Day of Defeat: Source that acquired massive updates as we speak, as Valve additionally printed a brand new replace for Crew Fortress 2 together with updating the Supply SDK to incorporate TF2! It is a massive one for modders, because you now have the supply obtainable for TF2!
As announced on the official TF2 web site, having the Supply SDK up to date to incorporate “all of the Crew Fortress 2 consumer and server recreation code” means modders can do a complete lot with it. This consists of constructing whole conversions, which could be launched on Steam. This SDK is underneath a “non-commercial foundation” so every thing made with it have to be free. Valve included somewhat phrase on TF2 objects although:
Gamers have a variety of funding of their TF2 inventories, and Steam Workshop contributors have created of a variety of that content material. The vast majority of objects within the recreation now are because of the arduous work of the TF2 neighborhood. To respect that, we’re asking TF2 mod makers proceed to respect that connection, and to not make mods which have the aim of attempting to revenue off Workshop contributors’ efforts. We’re hoping that many mods will proceed to permit gamers entry their TF2 stock, if this is sensible for the mod.
Pictured – TF2 on Linux
As for the primary TF2 update here is what’s included:
- Added lacking information for Taunt: The Journey Agent
- Added No Hat types for the Cozy Cowl-Up
- Added VScript help for HIDEHUD_MATCH_STATUS flag to cover the Match Standing panel
- Added a borderless window choice to video settings
- Added bicubic lightmaps (from Half-Life 2: twentieth Anniversary Replace)
- Added radial fog (from Half-Life 2: twentieth Anniversary Replace)
- Added help for Steam Networking
- Made the default server identify for pay attention servers embrace the participant’s identify
- Made the sport launch in native decision by default as a substitute of 640×480
- Consumer-side prediction fixes (these repair ‘jank’/rollback in sure conditions)
- Mounted a prediction bug the place if the participant was moved on the consumer, their input-based motion for that tick was not taken into consideration in non-player actions
- Improved prediction for strolling on props and different entities
- Made sure client-side entities solely set off native prediction errors
- e.g. If the viewmodel experiences a prediction error, the participant won’t expertise a prediction error
- Mounted prediction of viewmodel sway
- Mounted a prediction error relating to weapon idle animations
- Mounted sure breakable props not gibbing accurately
- Mounted a difficulty the place sure variables like place wouldn’t be up to date accurately to match the server in sure conditions
- Mounted the participant’s base velocity (eg. conveyors, transferring objects and many others.) getting subtly out of sync from consumer/server
- Mounted gamers with the ability to spam duel cancellation messages for a duel that does not exist
- Mounted not with the ability to be a part of neighborhood servers through Steam invitations or recreation data
- Mounted lighting place discrepancies for beauty objects, weapons, and viewmodels (neighborhood repair from ficool2)
- Mounted Outfitted label overlapping attribute icons within the loadout menu (neighborhood repair from Lindon)
- Mounted a difficulty with props and group colours when taunting with Australium weapons
- Mounted the Voices from Under impact not working when taunting with the Highland Hound set outfitted
- Mounted participant voice instructions being abruptly ended when the participant enters shallow water
- Mounted incorrect quantity on the Geneva Contravention achievement icon
- Mounted the Navy Fashion for The Surgeon Common to remain correctly semi-visible in any respect angles
- Mounted some lessons lacking the BLU group materials for That ’70s Chapeau
- Mounted the Spanish-Latin America choice being displayed as English within the Settings menu
- Mounted the MOTD dialog not working for Spanish-Latin America
- Up to date attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to make use of ‘stickybomb’ as a substitute of ‘pipebomb’
- Up to date equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Fight Slacks to repair pointless conflicts
- Up to date the Spooky Evening and Ominous Evening Uncommon taunt results to repair a visible bug (Thanks Kiffy!)
- Up to date koth_overcast_final to enhance optimization
- Up to date ctf_applejack
- Added block bullets to some shops
- Unblocked a window at mid, permitting Snipers to shot throughout the center hut
- Eliminated the lacking texture in BLU spawn
- Gave a rooster a good friend, as a result of friendship is magic
- Up to date cp_fortezza
- New radio mannequin for spawn rooms
- Modified sentry shack ammo pack on final to a medium
- Adjusted well being pickups all through the map
- Modified kill quantity on cap A double doorways to be extra in line with visuals
- Improved bot help (Thanks Star Vibrant)
- Element go
- Up to date pl_patagonia
- [Stage 1]
- Mounted some RED bots caught without end attempting to make an unattainable soar on the steps exterior spawn
- Mounted the cart not capping the primary level on extraordinarily uncommon events
- [Stage 2]
- Improved optimization
- Mounted a nodraw ground close to the primary BLU spawn prepare bridge waterfall
- Mounted 3D skybox trying pitch black for gamers utilizing mat_hdr_level 2
- [Stage 3]
- Improved optimization
- Mounted wrap murderer baubles colliding with a stable func_brush bounding field exterior BLU spawn
- Eliminated the platform above the open choke of the final level
- Added a further path to the window overlooking the open choke of the final level
- Mounted RED bots getting caught on a stable fence exterior the RED spawn
- Mounted 3D skybox trying pitch black for gamers utilizing mat_hdr_level 2
The Supply SDK is on GitHub.
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