Cardboard Edison has revealed the finalists for its 2025 Cardboard Edison Award, celebrating unpublished board sport designs. This yr marks the tenth anniversary of the competitors, which continues to draw a rising variety of individuals from around the globe.
The 2025 contest acquired 348 submissions, setting a brand new document and surpassing the earlier yr’s 339 entries. Designers from 27 nations contributed to this yr’s pool, reflecting the worldwide attain of the board sport design neighborhood. From these submissions, 21 finalists have been chosen, representing a variety of themes, mechanics, and artistic approaches.
The finalists embrace:
- Athenia by Mark Holmes: An actual-time plate reconstruction sport for 2-5 gamers.
- Babble by Jonah Kagan: A strategic word-building sport the place gamers collaborate and compete to assemble a tower of phrases.
- Bearden by Keith Donaldson: A tactical dice-placement sport targeted on creating paintings.
- Branching Out by Jeff Grisenthwaite and Eliot Michaels: A cooperative sport about rising a 3D bonsai tree.
- Chainbreakers by Kyle Cushman: A card-drafting and contract-fulfillment sport centered on bike mechanics.
- Dot Com by Sammy Salkind: An app-assisted financial technique sport with a real-time component.
- Free Vary by Pedro Ometto: A farming sport about organizing chickens.
- Ice Resort by Bob West: A sport the place gamers rescue baggage from a melting ice resort.
- Indie Alley by Mallory Hinks: A aggressive card placement sport about selling indie bands.
- Invasion by Amelie Le-Roche and Ashwin Kamath: A deduction and spatial puzzle sport that includes People and Aliens.
- Kingdom on the Rise by Piotrek Chojnowski: A aggressive kingdom-building sport with a stacking mechanic.
- Molcajete by Hugo Labravo: A sport about making salsa with components of cooperation and sabotage.
- Pip It by Jay Bell: A lightweight-strategy dice-tossing sport.
- Produce Bazaar by Adam Eschborn: A strategic sport set in a farmers market.
- Renaissance Honest by Leo Taylor: A park-building sport about making a modern-day Renaissance honest.
- Slam Quest by Jay Bucciarelli and Phil Gross: A cooperative sport the place gamers talk by slamming playing cards.
- Slopeside by Scott R Smith: A sport about constructing a 3D ski resort.
- Theology by Manoj Gedela and Sabareesh Mamidipaka: A employee placement and space management sport that includes Historical Indian Gods.
- Time to Line by Adam Zwain: A tableau- and deck-building sport about attracting visitors to an amusement park.
- Triptych by Brooks Barber: A trick-taking sport with a shared slide puzzle.
- Wildcrafters by Katie Tam: A aggressive potion-crafting sport.
Pitch movies for every finalist’s sport can be found on the Cardboard Edison website.
Within the subsequent part of the competitors, the finalists’ video games can be evaluated by a panel of board sport trade professionals. Judges will assess the video games primarily based on standards corresponding to engagement, originality of theme and mechanics, replayability, smoothness of play, and match for the target market.
The winner of the 2025 Cardboard Edison Award can be introduced later this yr. Previous winners have gone on to attain recognition and success within the board sport trade.
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