All through 2024 I have been holding you updated about Golden Code’s superior wanting Danmaku shooter of ‘Hyperborea’. A recreation that does not simply function first rate graphics, however extra bullets and lasers than you possibly can deal with all operating on a inventory A1200 or above. Properly for those who’re within the newest developments of this upcoming Amiga recreation which was previously referred to as ‘Hyperborea’ and now referred to as ‘MILV’, then supplied beneath is the very newest footage from an precise Amiga displaying the sport in motion.
When the sport is formally launched, I will be sure that to do a extra in-depth write up. However for now here is every little thing the developer has mentioned in relation to the video posted above. “Actual bullet hell on a inventory Amiga 1200 at 304 x 256 PAL 50 Hz, with 2p mode and tons of of bullets!”
The Group:
- Gfx – Crome
- Audio – Triace
- Code and many others. – Daytona675x
- further gfx: Matt Walkden
- placeholder degree music: “te-x-mas 6” by xtd / mystic & the grid, from MOD archive
- music participant: Frank Wille
- VSCode dev system: Bartman^Abyss
What’s new:
- An improved hitbox indicator.
- new self-made sound results.
- power-ups (weapon+, bomb+, life+ and the standard MP merchandise).
- continues.
- 6 highscore tables, one for every problem degree and 1p/2p.
- extra bullet- and pattern-types.
- in-game messages. Presently used for the standard WARNING earlier than the boss, but in addition for the level-end bonus rating including because the system permits for placeholders and procedural textual content changes on the fly.
- pixel excellent occlusion. Each background tile can have a masks for use for occlusion results on enemies. E.g. floor enemies can seem from behind rocks or transfer beneath bridges or disguise beneath timber, stuff like that. This works with all forms of enemies.
- in fact background modifications like explosion craters take such occlusion masks into consideration too.
- additionally be aware that totally occluded enemies can’t be shot and will not shoot. Lastly some good utilization for the blitter’s zero flag 🙂
- background brightness might be adjusted within the main-menu. Properly, all of us become older and this will actually assist some individuals to simpler distinguish bullets and enemies from the background.
- within the uncommon case of a frame-drop, the sport will now lock to 25Hz for a couple of second to keep away from micro-stuttering.
- changed some enemy placeholders (no pumpkins from the Halloween video anymore). Particularly sliced and added a mod of the well-known Dodonpachi tank boss, largely to provide Crome some hints on how one can partition his personal bosses.
- satellite tv for pc mode. For now that is simply out there by way of the hidden cheat menu, I do not know if I’ll make this an official recreation mode. Anyway, if activated the 2nd participant ship will comply with the first participant ship and shoot with the opposite gun. I added this for good video recording if my daughter will not be out there for a 2P session 🙂
- plenty of different stuff (e.g. many fixes / optimizations, contemporary scoring system, improved tool-chain, ship motion speeds adjusted to be extra DDP-alike, particles on participant loss of life, and many others. and many others.)
- Crome ready backgrounds for 3 ranges thus far. Enemies come final as a result of I first put together enemy patterns and swarms in order that he is aware of the max dimensions earlier than drawing…
- a brand new identify: “Missile Intercepting Deadly Car” – or M.I.L.V. SWIV is my favourite Amiga shmup and that is one other nod to these guys.
Hyperlinks :1) Source
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