Saint Slayer: Spear of Sacrilege is a ridiculous, good identify—and the sport behind it’s simply as dedicated to the bit: a gory, gothic throwback to when video games have been arduous and gave zero shits about holding your hand. As developer Lilymo’s sixth title of their quest to copy these days, the query is straightforward: is it their greatest? Arguably, sure.
Earlier than diving in, I ought to in all probability deal with a possible bias. Lilymo is co-owned by Colin Moriarty, a former IGN author turned podcaster whose work I actively observe and assist. I like what he and the Sacred Symbols crew do—sufficient to assist them on Patreon. I like what Lilymo stands for. And that meant I got here into this wanting to like Saint Slayer.
Out there On: PC, Xbox, Swap, PlayStation
Reviewed On: PS5
Developed By; Lilymo Video games
Printed By: Lilymo Video gamesEvaluation code offered by Lilymo Video games
Which is why it pains me to say this: I didn’t. Not on a private stage, anyway. And the reality is, that’s not the sport’s fault—it’s mine. I’d prefer to say this simply isn’t the sport for me, however the actuality is harsher than that. I’m simply not the correct individual for the sport. It got here on the lookout for a boss and it received me, somebody who wished to have the ability to revisit the olden days and came upon he couldn’t.
This can be a NES-ass NES sport, and it performs by a totally completely different algorithm. It’s stiff, unforgiving, and calls for a form of rhythm that doesn’t come naturally when you didn’t develop up with it. As an early ’90s child, the NES was already historical past. I used to be raised on the Sega Genesis and PlayStation, and it wasn’t till the Xbox 360 period that I actually started to know sport design, how the business labored, and cemented the pastime as my most important love.
So yeah—I struggled. I received my ass whooped, my pleasure damage.
Enjoying Saint Slayer felt like attempting to talk a language I don’t perceive. I couldn’t settle into its rhythms, couldn’t learn its patterns, couldn’t fairly grasp what it wished from me—even when the reply was apparent. My mind stored attempting to translate it into one thing extra fashionable. It doesn’t work like that.
And but, regardless of all of this, I can confidently say: this is a wonderful sport.
And Now, The Evaluation.
The story follows Rudiger, a former soldier turned farmer in a gothic model of late seventeenth-century Europe. However someday, tragedy comes knocking, and Rudiger units out to defeat a crazed Catholic priest who’s stealing relics and main cults like he’s gunning for his personal Netflix documentary. Within the course of, Rudiger finally ends up wielding the Spear of Sacrilege, a strong poker that regularly will get powered up by means of the sport. Cue 21 phases of platforming, fight, boss battles, gore, and weirdness.
The builders describe the sport as a “blood-drenched homage to the 8-bit period of horror-tinged, side-scrolling motion,” and that just about nails it. For each barely wacky second or tongue-in-cheek line of dialogue, there are our bodies hanging from crucifixes, or messy piles of blood and bone. For each time you’re knocked off a cliff by a donkey or stab a bizarre monster within the eye, there’s rescuing barely alive prisoners from dungeons.

The opposite apparent inspiration is Castlevania, discovered within the stage design, the gothic tone, and the gameplay. What feels stiff and unwieldy to fashionable sensibilities is completely deliberate. You decide to jumps. Assaults don’t have any lunge. Take injury, and the ensuing pushback can ship you straight right into a pit and all the way in which to the beginning of the stage once more. It’s punishing, however the rewarding form that beats the shit out of you however is sweet sufficient to name the ambulance afterwards.
I like how the sport makes a lot of the story optionally available. Nearly all of the dialogue is a number of traces right here or there from bosses and NPCs you meet, portray in simply sufficient of the background plot so as to mentally fill within the gaps. However when you actually wish to delve into the story correct, you might want to discuss to the travelling service provider wherever potential, and see the completely different endings. It’s value the additional effort, revealing a slim, fascinating story that does precisely what it must—be an excuse to maneuver from stage to stage.
Rudiger has a easy moveset befitting his NES aspirations. He can stab hapless hooligans together with his spear, or throw it offered he has sufficient Rosary Beads. A thrown spear may even be used as a climbing platform, a mechanic that would have been utilised a bit extra, I reckon. He additionally has a DuckTales-style pogo stick bounce, one other second of absurdity. A number of later upgrades add additional strikes, placing Rudiger in actual hazard of changing into a reliable human being.




With this food regimen moveset, the devs craft a fiendish loss of life lure that have to be battled and survived. You’ll want to study the patterns, determine when to assault and when to simply ignore your issues and sidle onwards into the pixelated sundown. Success should first be earned by means of failure. Most likely fairly a little bit of it, when you aren’t an outdated head.
Dropping right down to the simplest issue will assist fairly a bit. You get additional well being and the enemies die faster, however the greatest distinction is the shortage of knockback. And for these on the lookout for a problem, Traditional mode removes lives as properly, so loss of life means instantaneous failure and a need to punch the closest object.
Lose all of your lives and also you’ll be on condition that stage’s password, which you should utilize to leap to that particular stage from the principle menu. There’s a price, although: you’ll spawn in contemporary as a proverbial daisy with no well being upgrades or the rest that you’d have acquired by enjoying usually.

You additionally get passwords if you handle to find the assorted treasures hidden all through phases. These passwords are extra enjoyable as a result of they unlock cool stuff that you could then use to run by means of the sport once more, or additional difficult modes. Wish to play solely with Rudiger’s first-stage dirk that has the attain of a child’s arm? You possibly can! And who is aware of what number of different passwords are ready to be found?
There’s a barely extra fashionable thought: a persistent foreign money known as Orbs. These persist with you throughout playthroughs and could be spent at a travelling service provider. It’s an fascinating system, however one I didn’t discover very helpful till a lot later within the sport, the place I hoarded Orbs till making an attempt a run on the more durable issue. At that time, my trove of treasure helped lots.
And when you’re nonetheless struggling, it’s potential to farm Orbs fairly simply.
Talking of the passwords and treasures, this can be a sport that’s supposed to be replayed, once more similar to you’ll have achieved again within the NES days. There’s 4 completely different endings to realize in Saint Slayer: Spear of Sacrilege, together with Trophies/Achievements for finishing the sport with the assorted treasure passwords and on all of the difficulties.

Once more, it’s very Castlevania-coded. The primary couple of playthroughs will probably be sluggish and clunky, however as you get the grasp of the gameplay and map all the pieces out, you’ll go from an hour or two to in all probability 15–half-hour, when you actually nail it.
You can too deal with the entire thing through native co-op. Sure, one other Rudiger can take up the spear, and like most issues, it’s much more enjoyable with mates. Nicely, proper up till you activate pleasant fireplace—then it’s a trigger for shattered friendships and remedy.
Presentation is an space the place SS:SoS is great in each side. Do you see these pixels? Aren’t they beautiful? The artist, Josh Gossage, does a superb job of emulating the model of the time with a few fashionable touches right here or there. My solely grievance is one or two ranges are fairly plain or might do with a contact extra selection.
In the meantime, the rating—composed by Josh Davis—is a banger. Once more, completely retro to match the time interval, with a few tracks that had me bopping my head alongside to the beat.

And eventually, let’s throw just a little additional kudos Lilymo’s means for his or her continued utilization of Trophies. Beforehand, the corporate has supplied up completely different ranges of Trophy issue for his or her titles: simpler on PS4 and more durable on the PS5 variations. This time round, they opted to ditch the problem and as an alternative simply have two completely different Trophy lists, every one sharing some Trophies whereas additionally having some fully completely different ones, too. It ought to make it enjoyable to chase the Platinum on each variations of the sport.
In Conclusion….
The apparent unfavourable is that SS:SoS is so devoted to its inspirations that it doesn’t do something notably new. However that’s not a lot of a criticism. It isn’t attempting to be shiny and new. It needs to be a sport that would have been launched throughout the NES days, and it succeeds wildly at that process.
There’s a few ranges that overstay their welcome, among the deaths felt a bit low-cost, after which there’s my very own private points.
None of them detract from how a lot of a becoming, touching homage to the classics Saint Slayer: Spear of Sacrilege is. It’s not for everybody—it isn’t for me—and that’s precisely the way it ought to be.

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