The Commodore 64 will get one other dose of darkish, procedural dungeon crawling with the discharge of GloomKeep by j5-2026. This punishing new roguelike not solely options 10 procedurally generated flooring, however it additionally consists of 100 hand-drawn monster glyphs themed by depth, stair guardians with themed taunts, hidden traps, therapeutic wards, holy water, EXP bonuses, an authentic multi-track SID engine with temper themes, PCM digi-samples, and torch mild that may run out, inflicting you to crawl blind by the darkish. So if this seems like your type of sport, make sure that to take a look at the gameplay video offered by Saber beneath.
Music generally is a little bit annoying :p
Gamers start their journey stranded atop a mysterious pentagram seal. Armed with nothing however a dim torch and primary leather-based armour, you should navigate a large, shifting labyrinth. To outlive, you should descend by ten harmful ranges, defeat the monstrous gatekeeper guarding every exit, steal the Idol of Orcus, and escape together with your life.
TECHNICAL
- ◆ Commodore 64 (NTSC/PAL), single-file .PRG (~50 KB)
- ◆ Pure 6502 meeting · customized chargen · hi-res title bitmap
- ◆ Multi-track SID music engine + PCM digi-samples
- ◆ Examined on VICE and actual {hardware}
- ◆ Greatest on 6581 SID (required for full PCM playback); 8580 will run however the digi-samples shall be quieter
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