Unknown Worlds has outlined what’s subsequent for Subnautica 2, releasing a vlog that discusses upcoming updates, community-requested options and longer-term content material plans.
Updates for the sport will look to increase on some core programs, together with including extra passive slots by way of Biomods and introducing new choices for early sport survival.
The crew can also be engaged on new options for co-op gamers, akin to proximity voice chat, emotes and better character customisation.
In the long run, bigger content material updates will arrive with a brand new automobile, and a brand new area to discover that options an enormous Collector Leviathan.
“The suggestions and voices of our gamers proceed to form the path of Subnautica 2,” stated Fernando Melo, Government Producer of Subnautica 2.“Inside the first week following launch, the crew launched two hotfixes to rapidly reply to neighborhood suggestions. We’ll proceed prioritising participant enter all through Early Entry as we increase the depth and scope of the expertise via future updates.”
Whereas that is all optimistic first steps – or possibly strokes, because you’re swimming in every single place – for the hit survival sport sequel, it’s additionally honest to notice that there was some friction between the event crew and the sport’s neighborhood. Specifically, they’ve actually struggled to motive their philosophy on having no weapons for self defence, searching and killing within the sport. It’s taken a number of makes an attempt, however they not too long ago outlined what their precise method might be.
Firstly, creature behaviour and “participant mitigation instruments” might be improved to be able to evade harmful creatures, however they at present nonetheless don’t wish to add weapons. Writing in late May, they stated, “Subnautica has all the time been constructed round vulnerability, exploration, and survival reasonably than conventional weapon-based fight. We imagine that that is a part of what makes the sport distinctive. Nonetheless, that design solely works if creature encounters really feel honest, readable, and interesting. Proper now, we all know we have now extra work to do to attain that.”
Additional to this, Design Lead Anthony Gallegos spoke to the Minnmax podcast and defined that the crew didn’t need gamers to be the “dominator over the world, as a result of the message of the sport very a lot is individuals studying to reside in parallel with the world that they’re in.” He pointed to the Soma builders discovering that gamers would reasonably grasp “crappy” fight than take care of fixed menace and pressure, and the way Silent Hill 2 gamers will batter every thing with a pipe so that they don’t must dodge creatures repeatedly.
That’s definitely true, but it surely’s not a wholly pacifist sport, because you do nonetheless catch and fry fish to eat them, and squeeze slugs to show them into water, so…. Not less than the dialogue now feels a bit extra open an bidirectional, and we’ll see how the crew go from right here.
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