GE-Proton 11-3 (and 11-2 simply earlier than) is a big launch for the favored compatibility layer for SteamOS / Linux.
With this launch you possibly can count on to see upgrades and enhancements for OptiScaler, AMD FSR4, controller help, video playback and up to date variations of assorted translation layers like: DXVK, DXVK-NVAPI, VKD3D-Proton, D7VK, Vulkan headers, and FEX (for operating x86 purposes on ARM64 Linux gadgets).
There’s additionally a wholesome dose of fixes for video games like Star Citizen, VRChat, Cyberpunk 2077, Dragon’s Dogma 2, Yakuza 5 Remastered and lots of extra.
Be sure you check out the GamingOnLinux explainer on the different Proton versions and the GamingOnLinux guide to install GE-Proton to get began with it. For Steam you usually solely want GE-Proton for very particular video games as it is best to stay with Valve’s official Proton for direct help, however GE-Proton is nice for out of doors of Steam like with the Heroic Video games Launcher.
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GE-Proton11-3:
It is a hotfix launch:
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Fixes a bug the place the steam desktop international digital machine would nonetheless be acknowledged in-game when wine-wayland was enabled, inflicting incorrect mappings and double enter. Steam Overlay doesn’t work in wine-wayland and subsequently neither does Steam Enter because it requires the overlay for profile project. (It has at all times been this fashion since wine-wayland was added), however now with the desktop profile out of the best way the controller enter ought to behave the identical as native wine expects it to when wine-wayland is enabled. This doesn’t look like an issue with wine-wayland disabled even when steam enter is disabled.
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Fixes compilation failure on aarch64 attributable to an structure particular code distinction within the wineopenxr decoupling patch (this patch permits VR to work exterior of steam)
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Fixes compilation failure on aarch64 because of the new nvidia libraries solely being buildable on x86_64 — they have been disabled on aarch64.
GE-Proton11-2:
Word:
I didn’t have sufficient time to do thorough regression testing for video playback after making current adjustments, nonetheless a number of video games that had video playback points in 11-1 have since been mounted. Most of the VR associated points have additionally been mounted. I wished to get this launch out as a result of it accommodates vital fixes for permitting Marvel Rivals and Diablo IV to run appropriately.
Sport Fixes
- Star Citizen: repaired WineOpenXR Vulkan integration and exterior VR help.
- VRChat: mounted distant HLS/YouTube playback, audio, looking for, reloading, and consecutive queued movies.
- Witch on the Holy Night time: mounted embedded bytestream video playback.
- FAVORITE visible novels: mounted black-screen video with audio.
- Lethal Premonition: mounted hanging, timing, and allocator-backed video output.
- GTA San Andreas: mounted MPEG movies displaying black and corrected audio/video synchronization.
- Yakuza 5 Remastered: mounted startup video crashes and ignored no-op decoder format adjustments.
- Riddle Joker: mounted inexperienced padding bars in video output.
- Dragonβs Dogma 2: mounted inexperienced video padding bars.
- Cyberpunk 2077 / points #567 and #588: decreased audio delays and stuck a null-handling failure.
- Killing Flooring 3: added actual decoder format propagation and Winsock tackle validation.
- MapleStory: mounted startup failures involving accessibility settings and CharPrevA/CharPrevExA null pointers.
- LimeLight Lemonade Jam: added the lacking GetFileVersionInfoByHandle compatibility stub.
- Gears 2 Hole installer: added ICU forwarding DLL help.
- Battle.internet and Warframe: added –in-process-gpu dealing with for Wine Wayland launchers.
- Battle.internet: mounted Wine Wayland white-screen habits.
- Challenge #551: preserved the actual OpenGL GPU/machine description reported by wined3d.
- Challenge #610: added a secur32 fallback for the older GnuTLS shipped by SteamRT4.
- Challenge #638: added layered-window extended-style dealing with.
- Challenge #605: added long-running PulseAudio timestamp-wrap and hunger restoration.
- Imported upstream repair for Diablo IV
- Imported upstream repair for Marvel Rivals
Media Rework
- Rebased the FFmpeg/winedmo video stack onto newer Wine.
- Added distant HLS URL help.
- Improved media-session state transitions, looking for, replay, stream completion, and decoder format adjustments.
- Added codec-aligned padding initialization and legacy Quartz output dealing with.
- Improved audio clock restoration, hunger dealing with, and long-running stream timing.
- Eliminated duplicate or out of date media patches after upstream adjustments.
Controller Assist
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Added wired USB haptics for:
- DualShock 4
- DualSense
- DualSense Edge
, examined confirmed working in stellar blade and spider-man remastered
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Added controller mono-speaker/effect-audio output., examined confirmed working in spider-man remastered
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Added PulseAudio routing to the proper Sony controller speaker profile., examined confirmed working in spider-man remastered
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Fastened hotplugging and switching amongst DS4, DualSense, and DualSense Edge., examined confirmed working in spider-man remastered
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Added recent endpoint registration, stale endpoint cleanup, stream retargeting, secure endpoint IDs, and
duplicate udev-device filtering. -
Fastened controller speaker routing after repeated disconnects, reconnects, and mannequin adjustments., examined confirmed working in spider-man remastered
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Standardized the controller implementation on PulseAudio as a substitute of direct ALSA endpoint publicity.
Graphics And Scaling
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Added full OptiScaler obtain, injection, and Protonfixes integration.
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Added FSR4/FFX4 model choice and up to date AMD scaler help.
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Up to date AMD amdxc/FSR4 help by way of the newer EM-11 patchset.
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Added NVIDIA compatibility libraries:
- NVAPI
- CUDA
- NVENC
- NVML
- OptiX
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Added Vulkan layers and corrected their lacking submodule definitions.
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Up to date DXVK, DXVK-NVAPI, VKD3D-Proton, D7VK, Vulkan headers, and FEX.
Wine And Wayland
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Up to date to newer bleeding-edge Wine revisions.
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Rebased the EM-11 Wine Wayland patchset.
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Improved layered home windows, fractional scaling, pointer warping, keyboard mappings, IME dealing with, popup home windows,
unique fullscreen, monitor placement, floor caching, and window restoration. -
Eliminated deprecated dw-proton patches already outdated by EM-11 or upstream Wine.
Construct And Launch
- Fastened AArch64 builds by packaging lacking SteamRT4 libraries, together with bzip2.
- Fastened README obtain scripts to pick the proper x86_64 or AArch64 archive and checksum.
- Fastened the AArch64 archive-name common expression.
- Imported newer upstream Proton construct, Docker, and launcher-script adjustments.
- Restored prefix creation after an imported Proton-script regression.
- Fastened lacking NVIDIA and Vulkan-layer submodule URLs.
- Prevented launch automation from failing when a launch already exists.
- Expanded the compatibility-report concern template.
- Cleaned duplicate scaler, hotfix, and out of date patch references.
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π Exterior Sources: github.com
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