CMON has issued a stark warning about its future, telling buyers its core enterprise is caught in a “extended structural downturn” and nonetheless burning via more money than it brings in. The tabletop crowdfunding big is now racing to boost as much as $17.5m from exterior buyers.
The warning landed alongside CMON’s H1 monetary report, and it caps off a brutal 18 months for one of many greatest names in crowdfunded board video games.
Elements of this text is predicated on info from BoardGameWire.
A Firm Half Its Former Measurement
CMON has spent the previous 12 months and a half making an attempt to cease the bleeding. The writer has:
- Lower its workforce in half
- Bought off main IP together with Zombicide, Blood Rage, and Cthulhu: Loss of life Might Die
- Shut down its Singapore workplace
- Halted new crowdfunding campaigns
These strikes have helped — however not sufficient to repair the underlying drawback.
Losses Shrinking, However Money Nonetheless Draining
The excellent news: CMON’s losses are shrinking quick.
The corporate posted a lack of simply over $2m within the first half of 2026, in comparison with practically $7m throughout the identical stretch final 12 months. Income additionally crept up greater than 7% year-on-year, hitting $3.68m. Promoting and distribution prices had been lower by greater than half, and administrative bills dropped from $4.37m to $2.37m.
The dangerous information: it’s nonetheless not sufficient to maintain the lights on with out exterior assist.
CMON’s money reserves have been in freefall. They sat at $3.9m on the finish of 2022, fell to $2.1m by the tip of 2024, and slipped to simply over $900,000 by June 2025. In early August, the corporate revealed it had roughly $368,000 available — lower than a month’s value of working bills.
The Backer Drawback: $14m in Undelivered Video games
An enormous chunk of CMON’s monetary strain comes right down to video games that backers have already paid for however haven’t obtained.
Eight crowdfunded titles stay undelivered, representing $14m raised from backers. The 2 greatest are **DC Tremendous Heroes United** (over $4.4m raised) and DCeased (over $2.5m). Each had been initially due final 12 months, however have been delayed repeatedly and at the moment are slated for Q1 2027.

CMON hasn’t accomplished success on a crowdfunding mission since Zombicide: White Loss of life in mid-2025. It has managed to ship some pre-orders — Cthulhu: Darkish Windfall, Marvel United: Witching Hour, and Dune: Desert Battle all went out within the first half of this 12 months — however 4 extra pre-order titles stay in limbo, together with the Murderer’s Creed Position Taking part in Sport.

The $17.5m Gamble
To remain afloat, CMON is leaning on an enormous rights challenge designed to boost as much as HK$150.5m (about $19m). The plan lets current shareholders purchase three new shares for each one they already personal.
There’s only one drawback: shareholders barely took the bait. Solely 7.76% of the brand new shares had been claimed by the August deadline, leaving CMON scrambling to search out greater than $17.5m from different buyers — a determine approaching 2.5-times the corporate’s complete valuation from its final share sale in February.
If the cash comes via, right here’s how CMON plans to spend it:
- 40% — Day-to-day operations for roughly a 12 months, together with employees, royalties, transport, and distribution
- 20% — Paying down money owed, together with $2.46m owed to an organization director and $385,000 in unsecured worker advances
- 25% — Growth into current and new markets, with a deal with Europe, Japan, and the Philippines
- 15% — Potential acquisitions in digital gaming
The ultimate results of the rights challenge is due September 15.
A Digital Pivot — With a Catch
That 15% digital acquisition price range is notable, particularly since CMON simply walked away from a deliberate $2.1m funding in NFT recreation maker Blissful Hyperlink. That deal would have valued Blissful Hyperlink at over $95m — regardless of the corporate posting a lack of about $197,000 in 2024 on revenues of simply over $408,000.
CMON says it’s now trying to find one to a few companies, principally in Asia-Pacific, valued between $1.3m and $2.5m every, to assist construct digital variations and companion apps. The writer insists bodily tabletop video games stay its core enterprise and that digital is supposed to enhance, not exchange, them.
The place the Cash Comes From Now
The report additionally lays naked simply how dramatically CMON’s geographic income has shifted.
North America generated over $8.6m within the first half of 2021 — 57% of the corporate’s roughly $15.1m income on the time. By the primary half of 2026, North and South America mixed introduced in simply $642,000.
Europe has collapsed equally, falling from about $4.5m to $982,000 over the identical interval.
Asia is now CMON’s largest market by a large margin, producing over $2m and accounting for about 55% of whole income — up from lower than 10% in 2021. That’s not as a result of Asia is rising, although. Income there may be down roughly 37% since 2022. It’s simply fallen far lower than in every single place else.
What’s Subsequent for Crowdfunding?
CMON mentioned again in March that it meant to renew crowdfunding within the second half of 2026. Its newest report doesn’t repeat that promise. As a substitute, the corporate says new titles might be developed and launched “selectively” based mostly on market situations, obtainable money, and mission readiness.
For a writer constructed on the crowdfunding mannequin, that’s a notable shift in tone — and an indication that CMON’s street again to stability remains to be a protracted one.
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