Following on from the slightly massive DXVK 2.5 update a week ago, a smaller bug-fix launch is out now for the Direct3D to Vulkan translation layer utilized by Proton. The tasks works with Direct3D 8/9/10/11.
This is the primary modifications included within the DXVK 2.5.1 launch:
- Mounted a serious regression the place anisotropic filtering wouldn’t work accurately in D3D9 video games. (#4452)
- Mounted some construct points with dxvk-native. (PR #4446)
- Mounted some construct points with current variations of clang. (#4467)
- GTA Trilogy Definitive Version: Work round a crash when HDR is enabled. (PR #4450)
Word: Since these video games use Unreal Engine 4, HDR is unsupported in D3D11 mode.
Pictured – Grand Theft Auto: San Andreas – The Definitive Version
When you’re curious on learn how to improve, you do not really have to do something. Proton and GE-Proton use DXVK instantly, and they also each pull in updates of their new releases. Nonetheless, for many who wish to stay on the wild facet, you can improve the DXVK model in Proton your self. Do it at your individual threat.
To take action you possibly can simply overwrite the prevailing DXVK information with the discharge obtain of the most recent DXVK. You’ll find your Proton set up someplace like this (relying in your Steam Library drives):
For Proton 9 and Proton Experimental:
path-to-your/SteamLibrary/steamapps/frequent/Proton x.x/information
Proton 8 and beneath:
path-to-your/SteamLibrary/steamapps/frequent/Proton x.x/dist
The place x.x is no matter Proton model put in you want to give a brand new DXVK.
Inside there you will note “lib” and “lib64”, for 32bit and 64bit. Inside every of these, there is a “wine” folder and inside there’s a “dxvk” folder and that is the place you substitute the information with new variations. When you mess something up, a technique to make sure it will get reinstalled cleanly is simply to take away the “/dist” folder.
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