Like all impartial sport developer, Fajrul Falakh Nurfitryansyah, who goes by Fajrul FN, simply wanted a possibility to get his sport in entrance of potential gamers. He obtained an opportunity when Geoff Keighley, the person behind Summer Game Fest, gave him a name.
“He stated he noticed the sport and requested if there was something he may do to assist the challenge. I instructed him we had been nonetheless a small crew attempting to achieve visibility,” Fajrul FN instructed Polygon by way of electronic mail. And visibility he obtained — Summer time Sport Fest attracts thousands and thousands of viewers every year, and this yr’s viewers obtained an exciting have a look at Fajrul’s Acts of Blood, a Raid– and Sifu-inspired beat-’em-up due out subsequent yr.
Fajrul FN was born in Karawang, Indonesia, and moved to Bandung a bit over a decade in the past, which is the place Acts of Blood is about. When he’s not engaged on his sport, he’s watching movies or UFC fights, and that affect will little doubt be felt in Acts of Blood’s graphic fights. “These hobbies are a giant a part of what shapes me as an individual, they usually’re additionally what encourage my work and the video games I create,” he stated.
Polygon spoke with Fajrul FN about Acts of Blood — how he’s making it, what impressed it, and simply how bloody it’s going to be (spoiler: very).
Polygon: How do you know you needed to make Acts of Blood? When did improvement begin?
Fajrul FN: I’ve been making video games since 2010, beginning with private initiatives in Blender Sport Engine. After 5 years within the skilled sport trade, I noticed how a lot I missed the artistic freedom of creating one thing for myself. In January 2024, I made a decision to begin Acts of Blood as a means to enhance my Unreal expertise. However what started as a private facet challenge rapidly advanced into one thing greater. Growth began then, and it’s been rising ever since.
Is there a enjoyable, bizarre, chaotic, or in any other case noteworthy second that stands proud to you from improvement that you can share?
Actually, one of many weirdest issues about Acts of Blood is that the entire sport began as a private studying challenge. I’m primarily a 3D artist, not a programmer, so to start with, a lot of the gameplay methods had been actually cobbled collectively from random YouTube tutorials. In the event you regarded on the early Blueprints, you’d most likely see a Frankenstein mixture of nodes from 5 completely different creators. It’s humorous to suppose a sport that made it to Summer time Sport Fest began off as a take a look at challenge constructed out of instructional scraps.
May you inform me a bit bit concerning the crew behind Acts of Blood, Eksil Staff? At Summer time Sport Fest, Geoff Keighley stated the sport was being made by you as a solo developer with your folks, so I hoped you can shed some mild on that.
Yeah, that’s fairly correct. I’m main the challenge and doing a lot of the work sport design, programming, 3D environments. However over time, some buddies joined in part-time, particularly for music, animation, and voice work. We’re a small indie crew, most of us engaged on weekends whereas juggling day jobs or different initiatives. I name us Eksil Staff, which feels becoming it’s like a bunch of outcasts constructing one thing private collectively. [Ed. note: “Eksil” translates to “exile” in English.]
What video games or movies are inspiring Acts of Blood?
Movies like The Raid, The Night time Comes for Us, and something from Gareth Evans and Timo Tjahjanto are an enormous affect. For gameplay, it’s a mix of Sleeping Canines’ counter-based fight and Sifu’s layered combo mechanics. We’re additionally taking visible cues from video games like Max Payne and Manhunt, particularly relating to grit and tone.
How did you land on the place you’re presently dwelling, Bandung, for the setting?
Bandung isn’t typically represented in video games, and I needed to vary that. It’s the place I grew up, so that is my tribute. It’s not a 1:1 recreation, however the really feel is there: the wet streets, distinctive structure, cooler local weather. From a design perspective, town’s mixture of city and pure areas additionally helps preserve ranges visually numerous.
With the buckets of blood being spilled and the Mortal Kombat-like X-ray function, how graphic can we anticipate Acts of Blood to get?
Fairly graphic. We’re going all-in on violence as a core a part of the expertise. Brutal takedowns, dismemberment, and sure, our personal model of X-ray kills. Consider it as a grounded however uncooked homage to basic motion video games and movies. We’ve been clear with our companions from the beginning: this isn’t going to carry again.
How did Acts of Blood find yourself at Summer time Sport Fest? Did Geoff Keighley attain out to you, or was an occasion like SGF someplace you at all times needed to showcase the sport?
Geoff truly emailed me instantly, which was insane. He stated he noticed the sport and requested if there was something he may do to assist the challenge. I instructed him we had been nonetheless a small crew attempting to achieve visibility, and never lengthy after, Acts of Blood was included in SGF 2025. Then he even talked about it through the present. It was a surreal second.
Is Acts of Blood solely in improvement for PC right now? Do you propose to make console variations as nicely?
Proper now, the sport is in improvement for PC. However we’ve secured assist by way of the ID@Xbox program from Xbox, and we’re planning to carry it to consoles beginning with Xbox, then hopefully extra. The scope is manageable, so porting is unquestionably in our plans.
What are you most excited for gamers to expertise once they get their fingers on Acts of Blood subsequent yr?
The fight. I’ve poured a lot into making it really feel tight, responsive, and satisfying. That second if you dodge a strike, counter with a brutal finisher, and see the X-ray affect, it’s the whole lot I really like about motion video games. I can also’t watch for folks to acknowledge components of Bandung within the sport. It’s each private and cinematic, and I hope that comes by way of.
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