The subsequent Battlefield 6 replace is right here. Having gone stay simply moments in the past, replace 1.1.1.5 is one thing of a midseason replace, bringing a couple of high quality of life tweaks to the sport alongside some key fixes for a couple of of the problems that cropped up since the launch of Season 1 in late October.
This newest launch can also be the primary to deal with among the issues gamers have been operating into enjoying Redsec battle royale, the free-to-play component that also came out recently.
Patch 1.1.1.5 is pretty restricted in scope. The most important repair on this one involves the Lock-Guided Missiles going by flares, and customarily being annoying sufficient to cease gamers from utilizing air autos altogether.
The Lock-Guided Missiles had been primarily utilized by AA autos, however they may be outfitted by IFVs, which made it much more of a nightmare to pilots. It received so unhealthy that Battlefield Studios disabled it entirely whereas the crew labored on a correct repair.
One other exploit the patch fixes is the one which allowed gamers to face on the Recon Drone and attain areas they’re not alleged to. This was performed by… repeatedly hitting it with a Sledgehammer. The long-running subject of autos not spawning for sure groups in Conquest and Breakthrough seems to have lastly been fastened, too.
When it comes to battle royale, the patch has a couple of fixes that ought to assist make the expertise extra constant, in addition to enhance the circulate of matches. One of many extra fascinating addresses a problem that might get rid of your entire squad as an alternative of reviving useless teammates when utilizing a Cellular Spawn.
Patch 1.1.1.5 additionally has but extra changes to weapon dispersion (bloom). A few of the casses it addresses embody transitioning from dash to firing in ADS, and others the place it apparently scaled with participant motion pace.
Learn on beneath for the complete change log:
Multiplayer
Participant
- Fastened a problem the place dispersion could be greater than meant when going from dash to firing in ADS.
- Fastened a problem the place dispersion would incorrectly scale with motion pace and all the time assume the participant is transferring at most motion pace for the stance.
- Tuned touchdown animation to cut back extreme digital camera and weapon motion when aiming down sights, bettering visible stability throughout and after touchdown. This replace additionally resolves situations the place the ADS goal might be displaced when sliding.
Automobiles
- Fastened a problem the place Lock-Guided Missiles didn’t get countered as anticipated when met with enemy countermeasures akin to flares.
Devices
- Fastened an exploit permitting gamers to ascend and entry unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer.
Maps and Modes
- Fastened a problem the place autos didn’t spawn appropriately in Breakthrough and Conquest.
- Fastened a problem the place matches generally would begin with all sectors and goals lively on the similar time.
- Fastened a problem in Strikepoint on Siege of Cairo the place destruction didn’t reset at halftime.
UI and HUD
- Fastened a problem in Car Customisation locked Anti-Air Car presets didn’t show their unlock standards as meant.
Development
- Fastened a problem the place the shotgun weapon problem “Kill 5 Enemies With a Shotgun With out Reloading” didn’t full correctly.
- Fastened a problem the place progress for the “Engineer Specialist 3” Project didn’t save appropriately.
Portal
- Fastened a problem the place “SpawnLoot” wouldn’t spawn Ammo or Armor.
- Fastened a problem the place gamers with neighborhood creations privileges set to Block may nonetheless entry user-generated Group Experiences when the celebration chief hosted a match.
Audio
- Fastened a problem the place activating the BF PRO Radio Channel by the Commorose didn’t play any sound.
Redsec
Participant
- Fastened a problem the place Battle Royale (Quads) matches didn’t finish after the final crew was eradicated.
- Fastened a problem the place being killed instantly after a cell respawn accomplished may consequence within the squad being eradicated as an alternative of reviving remaining teammates.
- Fastened a problem the place gamers may turn into caught in a top-down view of the map after redeploying.
- Fastened a problem the place gamers retained their Second Likelihood after redeploying and didn’t transition to the Finish of Spherical display after their subsequent elimination.
UI and HUD
- Fastened a problem the place all squad members displayed the identical highlighted stat on the Squad Placement display.
Development
- Fastened a problem the place the “Battle Royal Grasp Problem 4” didn’t monitor progress appropriately.
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