Forward of the beginning of Battlefield 6’s Season 2 subsequent week, Battlefield Studios has shared some perception into just a few of the main targets the developer has with the Season 2 patch. The sport’s second season was delayed in mid-January, and the developer even brought back Battlefield Labs to test out some of the new content and features coming with the brand new season.
Certainly, the broader targets BF Studios shared with gamers in a brand new weblog put up replicate a few of what Labs gamers already went hands-on with, whereas others are the results of work on long-standing points with each the sport itself, in addition to free-to-play mode Redsec.
We all know that Season 2 is introducing a giant new map to the sport, Contaminated, which the developer has been teasing. The map will certainly arrive within the first a part of the season, and it’s going to take action alongside a brand new LTM that “introduces a brand new aspect of techniques.” A second, “high-intensity map” will debut later into the season, alongside one other LTM the place gamers battle via an underground base, in darkness.
The true meat of the blog post, nevertheless, covers the broader gameplay modifications everybody will see as soon as the brand new season kicks off. There’s a large concentrate on participant development, particularly when it issues free-to-play Redsec gamers.
Challenges are being streamlined but once more, with extra broad parameters that don’t require particular modes. Some, like dailies, may even enable for assists to rely in direction of their standards. Much less restrictive challenges are welcome, however much more so is the quicker battle move development.
BF Studios is altering the speed at which battle move Tokens are earned from profession XP, and making it so that they’re earnable by taking part in the sport usually, and by finishing weekly challenges. These modifications also needs to assist Redsec gamers, who may even profit from quicker profession and weapon XP earn charges – throughout each battle royale, and Gauntlet. Normally, the profession expertise ought to really feel extra rewarding, particularly for earlier ranks.
Weapon stability and recoil are two areas that can proceed to evolve in Battlefield 6, it appears, and Season 2 is particularly tackling recoil patterns to make them extra constant if you compensate for them.
Motion is being adjusted with the Season 2 patch, too, although fortunately it’s restricted to normal really feel that touches areas like vaulting, ladder transitions, and acceleration curves. You also needs to see higher continuity and consistency between animations and really feel.
Audio is getting a move with the upcoming patch, particularly in the case of footstep and interplay audio. This additionally extends to one thing the developer has been engaged on bettering for some time, and it has to do with how the sport decides which audio tracks to prioritise in busy conditions.
Tomorrow, the total Battlefield 6 Season 2 trailer can be launched, whereas a extra detailed roadmap is predicted by the top of this week.
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