The Battlefield 6 honeymoon part is nearing its finish. Whereas the sport stays standard and extremely properly acquired, a couple of points have lingered round since launch they usually’re beginning to flip into an issue.
As has always been the plan, Battlefield Studios wished the sport’s first season to reach shortly after launch, maybe as a manner of addressing any main launch issues alongside, in fact, adding new content to the game.
First issues first, the Season 1 replace will truly be going dwell previous to Season 1’s begin on Tuesday, October 28. It would hit at 2am PT, 5am ET, 9am UK. Season 1 content material itself – new maps, the battle move and so forth – will likely be going dwell later within the day, at 8am PT, 11am ET, 3pm UK.
Battlefield Studios shared the total change log for replace 1.1.1.0, however the developer additionally supplied a deeper dive into the philosophy behind a few of these modifications, and what the varied studios are engaged on past this preliminary patch.
One of many largest modifications on this replace involves participant motion. The sport’s motion is being adjusted but once more, this time to make it extra in keeping with the builders’ authentic design targets. You’ll be able to anticipate sure animations to be sooner and extra correct, in addition to a sooner accuracy reset after touchdown from a bounce or sliding. Situations of bouncy landings must also be diminished.
Talking of accuracy, there’s an enormous give attention to BF6’s typically mentioned weapon bloom/unfold on this replace. You’ll be able to anticipate extra exact aiming, a lot much less reticle motion, and a big move to weapon dispersion throughout the board.
These primarily have an effect on the variations that ought to exist between weapon courses when preventing at vary, in order that presumably means ARs will likely be extra succesful at vary than SMGs, which isn’t at the moment the case. Total, it’s best to discover much less dispersion.
Certainly, a few of the inaccuracies gamers perceived needed to do with bugs relatively than supposed design. Your weapon ought to not be as inaccurate because it at the moment may be after being fired instantly following a dash.
Normal participant visibility has been one other sizzling matter since launch. BF Studios doesn’t promise main modifications for that on this specific replace, however you’re going to note that it’s simpler to see individuals inside buildings when wanting from outdoors, and vice versa. Extra significant modifications in these areas are within the works (coming later in S1) to make these transitions from indoors to outside (and vice versa) much less of a headache.
In fact, we are able to’t have a BF6 story with out talking about progression. Whereas the sport has already seen a few changes to weapon and career XP earn rates, class and different challenges stay a serious drag.
BF Studios is engaged on adjusting practically all of these challenges’ necessities. Sadly, it’s going to take time for us to see them in-game, as they’re going to be rolling out over “not less than two updates.” The builders’ heads are in the correct place, not less than, with plans to cut back the required kills for Assault Class Project 1 to three (down from 30), and the Engineer Skilled 3’s automobile restore purpose to 1,000 from 6,000. And sure, the dreaded “headshot kills over 200M with Sniper Rifles” one is being adjusted, as is the required distance itself.
You’ll be able to learn the total change log for replace 1.1.1.0 beneath:
Main updates
- Improved core motion and animations, together with smoother landings, sooner stance transitions, higher vaulting conduct, and diminished “bouncing” points on touchdown or spawning.
- Reworked weapon dispersion to higher align accuracy and dealing with with every weapon’s supposed design and efficiency over vary. These modifications deal with instances the place accuracy behaved inconsistently, similar to dispersion not correctly settling after sprinting, and produce general firing conduct nearer to the supposed steadiness between precision, management, and weapon energy.
- Vital visibility and lighting enhancements, with higher publicity transitions, inside lighting, and diminished fog and smoke persistence.
- Audio overhaul, including new projectile flybys, destruction and explosion sounds, refined automobile and weapon mixes, and improved haptic suggestions throughout a number of interactions.
- UI and HUD updates for readability and consistency, together with extra time indicators, end-of-round fixes, and new unlock markers for weapons and devices.
- Map fixes throughout a number of areas, resolving spawn animations, out-of-bounds points, misaligned belongings, and basic stability throughout Conquest, Breakthrough, and Rush modes.
Participant
- Mounted a problem the place fight dive may break when diving uphill.
- Mounted a problem the place gamers would detach from ziplines when getting into at excessive velocity.
- Improved regular intention and sight centering for extra constant precision.
- Mounted a problem the place motion may interrupt regular intention.
- Adjusted misaligned character hitboxes for higher physique and head to higher match the visible fashions.
- Mounted a problem the place the bounce animation may play twice when aiming down sights.
- Touchdown animations now have their animation path correctly centered, as an alternative of shifting to the facet when touchdown.
- Mounted a problem the place bounce inaccuracy may linger too lengthy after touchdown.
- Mounted a visible subject inflicting weapons to seem rotated incorrectly after spawning.
- Mounted a problem the place throwing grenades from susceptible may make gamers seem standing in third-person view.
- Mounted an animation delay when opening doorways whereas sliding.
- Mounted a problem the place gamers may get caught whereas vaulting over sure objects.
- Mounted a visible subject the place useless gamers appeared alive whereas swimming.
- Mounted a problem the place fast meleeing with a gadget would swap again to the first weapon as an alternative of the gadget.
- Mounted a problem the place getting killed by a mine would spotlight it within the killcam.
- Mounted a digicam jitter that would happen when getting into ladders and searching down.
- Mounted a problem the place digicam and weapon sway behaved incorrectly after getting into or exiting autos.
- Mounted a problem the place weapons of different troopers may clip by means of partitions after they entered your view.
- Mounted a problem the place pistols disappeared whereas swimming.
- Improved lighting precision for visibility whereas hip-firing and aiming down sights.
- Decreased occurrences of bouncing or touchdown points when dropping onto sure objects.
- Mounted a problem the place the killer snapshot typically didn’t show within the killcam.
- Small enhancements to weapon and digicam sway for smoother motion.
- Mounted a problem the place enemies may take melee harm in protected automobile seats.
- Mounted a problem the place vaulting may fail if triggered proper because the participant hit an impediment.
- Mounted an animation subject the place repeated vaulting may trigger incorrect hand placement.
- Mounted a problem the place simultaneous melee hits may make an enemy briefly invisible
- Mounted a problem the place soldier heads briefly disappeared throughout redeploy transitions.
- Improved coaching path development show to higher match precise unlocks.
- Mounted a problem the place pleasant gamers may clip into one another when climbing ladders.
- Mounted a problem stopping vaulting straight from a slide.
- Mounted a problem inflicting the digicam to rotate abruptly after a takedown.
- Mounted a problem the place palms briefly disappeared after utilizing the AJ-03 COAG Med Pen.
- Improved stab animations when reviving with drag and revive.
- Mounted points affecting peeking and susceptible transitions, guaranteeing each actions operate accurately.
- Mounted a digicam clipping subject when going susceptible whereas strafing.
- Mounted a lacking third-person animation when transitioning from vulnerable to dash.
- Mounted a problem the place falling whereas sprinting precipitated incorrect hand motion.
- Mounted visible clipping when troopers stood too near glass doorways.
- Mounted jittery intention animations in third-person when mounted.
- Mounted a bug the place mounting close to partitions prevented aiming left or proper.
- Mounted a problem the place leaning, peeking, or mounting may cancel unexpectedly.
- Mounted a problem the place third-person hit reactions had been lacking when hit whereas mounted.
- Mounted an animation subject the place the character’s knee clipped with the digicam when falling whereas crouched.
- Mounted takedown inconsistencies, permitting gamers to correctly carry out melee takedowns even close to partitions.
- Mounted a problem the place taking melee harm interrupted weapon fireplace.
- Mounted a number of visibility enhancements together with lighting, publicity, and fog conduct for higher distinction and readability throughout all maps.
- Improved vaulting, parachute, and door-opening animations for smoother transitions.
- Mounted uncommon animation freezes for pleasant troopers reloading off-screen.
- Mounted minor inconsistencies in mounting, peeking, and susceptible transitions for extra dependable gameplay.
- Added parachute customization for troopers.
- Prevented unintended shoulder bump animation when equipping a weapon whereas sprinting.
- Improved ragdoll impacts for extra constant and dependable reactions.
- Improved stance transition and touchdown animations to settle sooner and really feel smoother.
Automobiles
- Mounted lacking haptic suggestions when switching between tank weapons.
- Mounted a visible subject the place the participant’s hand clipped with the M1A2 SEPv3 deal with when sitting in exterior seats.
Devices
- Mounted a uncommon subject the place the MAS 148 Glaive may block the first-person view throughout a fight dive.
- Mounted a MAS 148 Glaive visible subject throughout fight dives in first-person.
- Mounted a problem the place Defibrillators appeared floating throughout vaulting animations.
- Mounted a problem the place the Provide Pouch would typically not resupply accurately.
- Deployable devices should not destroyed/faraway from particles piles
- AT grenades now create a small sized crater as an alternative of a medium one.
- Buildings now take extra hits to be destroyed by a Sledgehammer.
Weapons
- Weapon dispersion has been rebalanced to higher match every weapon’s harm profile throughout all ranges. Decrease-damage weapons will now see a barely greater improve in dispersion when firing, whereas higher-damage weapons will expertise barely much less.
- Utilizing Sniper Rifles with any class apart from Recon will not improve weapon unfold. As a substitute, weapon sway will now start in the course of the zoom transition, sustaining steadiness and distinguishing Recon’s precision benefit.
- Mounted a misalignment subject with top-mounted pink dot sights.
- Mounted a problem the place mounting a bipod whereas zoomed solely modified the FOV as an alternative of utilizing the right optic.
- Mounted a problem the place the Lengthy Suppressor used the improper attachment level value for some weapons.
- Improved reticle settling for automated weapons to make burst firing extra environment friendly.
- Mounted a problem the place utilizing a bipod too near advanced geometry may throw the participant off place whereas susceptible.
- Balanced sledgehammer harm towards world objects for higher consistency.
- Mounted a problem stopping gamers from leaving the Firing Vary.
Maps and modes
- Improved fog and smoke results after destruction to forestall them from lingering too lengthy and impacting visibility.
- Improved publicity transitions between indoor and out of doors areas for higher visibility.
- Mounted a problem the place the zipline carabiner may seem offset and fly subsequent to the wire as an alternative of alongside it.
- Squad names are actually randomized in the beginning of Squad Deathmatch matches.
- Added seen bomb meshes to armed M-COMs in Rush.
- Up to date extra time UI visualization throughout all modes.
- Mounted animation and positioning points throughout insertion sequences on all maps.
- Mounted a problem the place the sport mode UI may show incorrect scores or fail to replace throughout a spherical.
- Mounted an Finish of Spherical development subject in King of the Hill mode.
- Mounted a problem the place gamers may encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation throughout a number of maps.
Mirak Valley
- Mounted a misaligned zipline mesh in Conquest.
- Mounted a problem the place the deploy digicam in Rush displayed attackers on the improper facet of the map.
- Mounted a problem that prevented gamers from arming M-COM A in Rush attributable to a misplaced asset.
Siege of Cairo
- Mounted overlapping territory strains and limits in the course of the briefing display screen in Escalation.
Liberation Peak
- Mounted a problem in Escalation the place a portion of the map on the NATO facet was disconnected in the course of the first interval of the match.
- Mounted a problem in Rush the place a part of the Attacker’s HQ space was incorrectly marked as out of bounds.
New Sobek Metropolis
- Mounted a problem stopping gamers from capturing a part of Flag C in Escalation.
- Mounted a problem the place gamers may ignite when spawning close to a burning lorry in Crew Deathmatch.
- Adjusted an infantry automobile spawn that was positioned too near a constructing within the PAX Armata HQ space.
Manhattan Bridge
- Mounted a problem in Breakthrough the place gamers may turn into caught on the Finish of Spherical display screen if the occasion chief left in the course of the EOR sequence.
UI/HUD
- Added new markers for newly unlocked weapons, weapon packages, attachments, devices, and throwables.
- Up to date 3D previews for sure devices to point out their deployed state.
- Added preview movies demonstrating how devices work.
- Added new beauty choices for chosen devices.
- Modified “Save & Shut” to “Shut” within the Deploy menu for readability.
- Mounted varied UI points in Loadouts.
- Mounted a problem the place Battlefield 6 Possession XP Increase didn’t show correctly at Finish of Spherical.
- Mounted a number of textual content inconsistencies in Canine Tags and Challenges.
- Mounted a problem the place the HUD wouldn’t seem when utilizing a 16:10 facet ratio with sure resolutions.
Settings
- Added Flick Look bindings to Helicopter, Jet, and Transport management schemes.
- Mounted visible points the place some facet ratio settings precipitated clear borders or inconsistent show conduct.
Single-player
- Mounted a problem in Mission 01 the place gamers had been unable to lean out in the course of the Final Stand sequence if the cinematic started whereas the knife was geared up.
- Mounted a black display screen subject within the Night time Raid mission.
Portal
- Mounted a problem the place the Host Expertise display screen didn’t show the Portal expertise picture.
- Mounted a crash that would happen if a celebration chief began a Portal server whereas Content material Packs 01 and 04 had been disabled.
- Improved loading instances for the Server Browser expertise data tab to make sure becoming a member of capabilities correctly.
- Corrected a spelling error within the message proven when trying to hitch an unavailable server.
Audio
- Mounted a problem the place footstep sounds had been lacking when shifting with the knife geared up.
- Mounted a voiceline subject the place directional callouts (e.g., “enemy north”) performed the improper path.
- Tuned haptic suggestions throughout a number of actions, together with window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea automobile collisions.
- Polished massive projectile audio with new missile, rocket pod, and cannon shell flyby results; improved distance dealing with and general combine for extra sensible impression sounds.
- Up to date audio configs for gentle rockets and LMGs; refined explosion sound crossfades and adjusted distant sound conduct.
- Improved automobile and weapon firing audio steadiness, lowering noise artifacts, undesirable phasing, and over-saturation.
- Added radio chatter by means of controller audio system.
- Mounted a problem the place firing vary dummies and vehicle-hit reactions typically performed incorrect or processed damage sounds.
- Disabled radio processing for stationary automobile pings and glued compass orientation for ping indicators.
- Mounted lacking or incorrect ambient and destruction sounds throughout a number of maps, together with Siege of Cairo, in addition to lacking explosion sounds for silos and tanker trailers.
- Added lacking ambient audio setups for environmental props like building limitations and buses.
- Added new sound results for the bulletin and takeover sections of the primary menu, together with improved reveal animations.
- Mounted a problem the place delayed problem tab shows triggered early audio playback.
- Mounted a problem the place defibrillator loop sounds may get caught when vaulting.
- Mounted lacking or out-of-sync reload sounds.
- Corrected the M39 EMR utilizing suppressed audio when unsuppressed.
- Restored lacking exterior sound results for RWS Gunner countermeasure mines.
- Mounted points the place soundtrack tracks reduce off abruptly or skipped mid-song.
- Reload audio polish for a number of weapons.
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