Blades of Fireplace day one patch notes are out now and these updates will deal with some gameplay components, stage design, and audio and visible results. There are not any story spoilers within the patch notes and a few of these gained’t make sense till you’ve got encountered the particular characters and areas which can be talked about within the recreation.
Blades of Fireplace Day One Patch notes replace 1.2
UI
- Added a motion trace originally of the journey
- Added the “Breath of the Defender” tutorial in Prologue
- Added a flash display skip
- Added quantity management for the PS5 sound results
- Added Licenses menu
- Added new behaviors to Enemies’ life bars when returning to their zones
- Improved the Interplay icon
- Common fixes to compass visibility
- Common fixes to Journey E book – Bestiary illustration animation
- Common fixes to Zone Titles
- Common fixes when exhibiting Misplaced Weapons on the map
- Common fixes to Weapon Sheet visualization
- Common fixes for exhibiting Ziplines on the Map
- Common fixes to the Metal Triangle
- Common fixes to Credit (LQA part)
- Common fixes to Map
- Common fixes to UI Prompts
- Common fixes to Pop-up counters
- Common fixes to Menu Navigation
- Common fixes to Drawing and Weapon HUD for quite a few weapons
- Common fixes to “New” flag behaviors (Mission Objects and Forge Scrolls)
- Common fixes to quite a few artefacts throughout fade-in and out
- Common fixes to enemies’ life bars (In Common and for Sanguine Lords’ concrete situation)
- Common fixes to Suggestions
- Common fixes to Recycling/Repairing Menus (Substances Visibility)
- Common fixes to the GUI adaptation (Journey E book) in Ultrawide resolutions
- Common fixes to hints in numerous menus
- Common enhancements in icon dynamics
- Common sprucing within the Settings Menu
- Common fixes to Journey E book
- Common fixes to Participant’s HUD
- Common fixes to Texts (all languages)
Gameplay and Design
- Integrity value elevated throughout Heavy assaults (balancing)
- Adjusted steadiness for King Narameth, Matriarch, Vhooroo, Cavimo Rex, Royal Warden, Dryad, Spore Brutes and Troll
- Added a brand new Anvil within the Dryad’s Forest
- Added help for numerous keyboard schemes on PC
- Zipline velocity adjusted
- Numerous LOD fixes (enemies)
- Added Low Vitality taunts to the enemies
- Added new Taunts (common)
- Achievement/Trophy “Relentless Slayer” mounted
- Fixes to the define of varied enemies
- Financial system steadiness by including new breakable chests
- Numerous fixes associated to the IK system
- Common fixes to varied Blue Girl’s areas
- Common fixes to varied Chest areas
- Common fixes to the Level of Curiosity system
- Common fixes to the interplay icons’ placement
- Common fixes to Strike knowledge (numerous enemies)
- Common fixes to Cool cams (digital camera results throughout hits)
- Common fixes to Taunts and Efforts
- Common fixes to Conversations
- Common animation and monitoring fixes
- Common sprucing
Stage Design
- Corrected numerous lighting points
- Added quite a few digital camera collisions
- Numerous terrain seam fixes
- Numerous LOD fixes (stage)
- Added AI collisions in some areas
- Common fixes to varied map collisions
- Common fixes to the positioning of breakables
- Common fixes to door collisions
- Common fixes to vegetation overlapping
- Common fixes to the positioning of breakables and atrezzo
- Common texture enhancements
- Common sprucing
SFX & VFX
- Music is mounted within the Matriarch battle
- Enemy blood enhancements
- Cutscene sound ranges improved
- Mounted lacking floor tags (setting)
- Common fixes to UI sounds
- Common fixes to the enemies’ disappearance
- Common navigation fixes (non-return zones)
- Common fixes
- Common sprucing
Supply: Press Launch
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