Styx, the foul-mouthed goblin murderer/thief, has lastly returned after a prolonged nine-year break for a brand new journey. It’s a shocking comeback for a distinct segment stealth sequence, and whereas it’s undeniably good to see the grumpy goblin again in motion, Styx: Blades of Greed feels extra like a cautious reintroduction than a triumphant return. It’s a extra forgiving, barely extra aggressive tackle the formulation — strong and pleasant within the second — however one which performs issues frustratingly secure in each construction and storytelling.
Out there On: Xbox, PlayStation, PC
Reviewed On: PS5
Developed By: Cyanide Studio
Printed By: NaconEvaluate copy offered by the writer.
Surprisingly, the sport picks up instantly from the earlier entry’s cliff-hanger ending. That’s a bit complicated whenever you don’t really keep in mind what occurred within the final recreation, so firing up Blades of Greed felt like being thrown into an examination midway by way of that I had not studied for. Why am I on a crashing zeppelin? Who the hell is that this elf dude? It was nearly a decade in the past, and I can’t keep in mind what I had for lunch yesterday. Assist an previous codger out, yeah?
One YouTube recap later and I used to be caught up — but it surely seems I didn’t actually should be. For probably the most half, you possibly can muddle by way of with out a lot information of the franchise, principally as a result of the characters are so bland that no matter got here earlier than barely even issues.
The final plot sees Styx, alongside Helledryn and Djarak, trying to maintain a strong new useful resource known as Quartz out of the Inquisition’s arms. Your companions have their very own motivations for sticking collectively, even when the sport doesn’t do a lot to discover them, whereas Styx as soon as once more occupies the anti-hero function. He can take in Quartz’s energy and it’s addictive as hell, so naturally he simply desires the subsequent repair. The truth that it retains yacking to him everytime he absorbs is an issue he fortunately ignores till it smacks him upside the top.
On paper, Styx’s companions ought to be probably the most fascinating a part of the story. In spite of everything, he’s a loner. Pairing him with an Orc shaman, a Dwarf engineer and a Darkish Elf appears like fertile floor for battle and character improvement. As an alternative, this wealthy narrative soil is left largely unplanted. They principally simply… get alongside. There’s little friction till a lot later, and when the minor pressure does arrive, it lacks affect as a result of the characters themselves are underdeveloped. There’s a faint trace of the dysfunctional found-family trope right here, but it surely by no means actually blossoms, both. They don’t like one another, they don’t hate one another – why are they collectively?
Outdoors of Styx himself, the voice performing doesn’t assist issues. Minor NPCs — particularly guards you snoop on for info — ship their traces with a clumsy stiffness. The dialogue usually feels intentionally hokey, however the performances land squarely in hokey-in-a-bad-way territory. Even the principle companions aren’t a lot better. Flat supply is the most important challenge, significantly with Djarak, and Wren’s voice by no means fairly suits the character’s design. Total, the narrative by no means delivers that precision knife to the ribs. It’s high-quality. It exists. However every little thing in the end comes right down to the sneaking.

And fortunately, the sneaking remains to be pleasant.
This can be a faster-paced rendition of Styx. Earlier entries demanded cautious examine of patrol routes and meticulous planning — together with deciding the proper second to yack in somebody’s meals in order that they die a horrible demise. Right here, Styx is extra agile from the outset. There’s a double leap out there nearly instantly, letting you bounce round dense environments with ease. You may get away with extra, get better from errors extra simply, and customarily play just a little looser.
Except for that, it’s enterprise as regular: cover in shadows, duck into lockers, dangle from rooftops, and look forward to that excellent second to both slip previous unseen or carry out an emergency spinal faucet through dagger. Kills could be brutal and noisy or slower and quieter, relying in your choice. It’s all the time satisfying to homicide your method by way of a whole part, or transfer by way of it completely undetected like navigating your method by way of the awkward household BBQ to the burgers with out getting noticed.
The enemy AI is pretty normal stealth fare. If you happen to’re noticed, guards examine, shuffle about suspiciously for some time, and ultimately wander again to their patrol routes. There’s little dynamic escalation or adaptation. And it’s all the time hilarious to how rapidly they’ll settle for the random deaths of their colleagues through dropped chandelier or poisoning as a freak accident earlier than leaving the corpse there and going again to work. It really works, but it surely hardly ever surprises. Heavier enemies and armoured brutes a minimum of require a bit extra creativity. You’ll be able to’t simply dart in for a fast stab, so that you’re inspired to drop chandeliers on their heads, poison close by meals, or use Styx’s powers to strip their armour earlier than ending them off. It’s a welcome wrinkle, even when it doesn’t evolve a lot past that.

Stress general is noticeably decrease this time round. Styx’s expanded agility and extra aggressive toolkit make each murdering and escaping simpler. Getting noticed isn’t catastrophic. Mockingly, it’s the clunky fight that pushes you again towards stealth. One-on-one fights are manageable due to the lock-on system, however the animations are stiff and awkward sufficient that you just’ll often resolve discretion is the higher a part of goblin valor. Largely turn into goblin valor says stabbing from behind is the higher half.
Styx can nonetheless create clones of himself, however there’s been a key change. You not instantly management them until you particularly activate his mind-control skill as nicely. As an alternative, clones are deployed extra tactically — thrown onto enemies, tucked into hiding spots for ambushes, and even hurled at chandelier chains to set off environmental kills. You lose some high-quality management, however in trade you achieve the power to coordinate extra fluidly with your personal duplicate. I don’t assume it’s both higher or worse – simply totally different.
Different powers are extra of a combined bag. Thoughts management is useful for clearing a path, particularly as soon as upgraded to let you pressure enemies into deadly drops. A blast skill that pushes foes away is serviceable, although fight is so clunky you’ll hardly ever wish to depend on it. Slowing time proves extra persistently helpful, whether or not slipping previous patrols or rapidly dismantling a brute’s defences. Basically, powers this time round skew extra aggressive in comparison with earlier video games, which leaned extra closely into pure avoidance.

As soon as once more, your powers and instruments are restricted of their use due to Amber and sources, each of that are surprisingly laborious to seek out. On the one hand, I do admire the concept that this makes you play smarter and use your skills solely when wanted. And but, it additionally means you get to have much less enjoyable, and end up in conditions the place you don’t use your powers since you’re saving them for that one time you really want them. Besides that point by no means comes. It’s like hoarding all of the bloody potions in an RPG.
Upgrades are dealt with by way of ability bushes enhancing Amber and Quartz skills alongside extra mundane instruments like acid traps and throwing darts. Finishing primary missions is the first approach to develop stronger, although collectible emblems scattered by way of the degrees supply bonus XP, providing you with a motive to discover just a little. It’s practical development, if not significantly thrilling.
One change that doesn’t work as nicely is the quick-access wheel system. Every wheel permits you to assign as much as 4 skills, however extra wheels are locked behind non-obligatory fetch quests. As you unlock new powers, you’ll both be consistently pausing to reshuffle skills or begrudgingly tackling boring aspect targets simply to broaden your loadout.
The fetch quests themselves don’t assist issues. Mission directions are sometimes obtuse, pointing you towards a obscure location just for the merchandise to truly be someplace adjoining that you’d by no means have guessed. It feels unnecessarily fiddly.

That criticism extends to the broader construction of the sport. A lot of Blades of Greed revolves round gathering chunks of Quartz from three primary open zones, returning to the zeppelin for a cutscene, finishing a linear mission, after which repeating the method. It’s a loop that turns into predictable pretty rapidly.
Now, to be truthful, you possibly can scale back nearly any recreation goal to a fetch quest when you strive laborious sufficient. Even Lord of the Rings is technically only a fetch quest in reverse. The distinction is that many video games disguise that construction with extra selection or narrative momentum. Right here, the seams present.
The three primary zones themselves are massive and open, encouraging exploration and a number of routes to targets. Curiously, enemies you get rid of stay lifeless throughout missions inside these areas, a minimum of till the subsequent chapter begins. That persistence removes any long-term draw back to wholesale slaughter, since clearing a zone makes future visits dramatically simpler. New enemies spawn for particular missions, however they’ll casually wander across the corpses of their colleagues as if ready for administration to lastly rent a clean-up crew.
There are a number of methods to method targets, although they hardly ever really feel dramatically distinct. It’s often a alternative between climbing a distinct wall, slipping by way of a distinct vent, or coming into by way of one other doorway. The liberty is welcome within the second, however replay worth feels considerably restricted until you impose your personal self-restrictions.

Visually, the areas are distinct sufficient to keep away from fatigue. A ramshackle decrease metropolis progressively provides approach to pristine higher districts, a jungle teems with literal bugs and orcs, and the ruins of Akanash loom as a reminder of previous occasions. It’s not breathtaking, but it surely’s diversified.
Technically, the sport sits firmly in that single-A-to-double-An area. There’s a faint layer of jank to animations and presentation — nothing catastrophic, however noticeable. Just a few minor bugs crop up, corresponding to guards failing to correctly resume patrol routes and pacing endlessly as an alternative. Framerate is usually secure throughout regular gameplay, although it dips noticeably when utilizing the fast-travel balloon between zones.
For all its flaws, I did benefit from the verticality this time round. There’s ample room to climb, leap, and lurk in rafters. The extent designers clearly perceive that stealth video games reside and die by spatial layering, and in that respect Blades of Greed succeeds. As you undergo the story you progressively get handed new instruments that open up extra areas to discover, including a tiny sprint of metroidvania to all of the murdering and plotting.
In Conclusion…
After 9 years within the shadows, it’s undeniably good to have Styx again. Blades of Greed delivers strong stealth, satisfying verticality, and simply sufficient mechanical evolution to maintain issues fascinating. But it surely additionally performs issues frustratingly secure. The story lacks chew, the construction leans closely on uninspired repetition, and the presentation by no means fairly escapes its tough edges.
There’s enjoyable available right here — particularly in case your most popular stealth philosophy includes leaving no witnesses — however after so lengthy away this isn’t the large comeback Styx might of had. As an alternative, it’s a reliable return that sneaks again onto the scene quite than kicking the door down.
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