Following affirmation earlier this month that Bungie’s independence from Sony is on thin ice, the studio is present process a serious shakeup, as its CEO, Pete Parsons, is stepping down after 23 years of service.
Parsons’ departure comes sizzling on the heels of Marathon’s delay amid lukewarm reception and the development woes of the extraction shooter.
The studio boss penned a letter to followers as he passes the torch.
Bungie CEO Steps Down Amid Studio Turmoil
In an announcement on the studio’s website, Parsons mentioned, “After greater than 20 years of serving to construct this unbelievable studio, establishing the Bungie Basis, and rising inspiring communities round our work, I’ve determined to go the torch. This journey has been the honour of a lifetime. I’m deeply pleased with the worlds we’ve constructed collectively and the hundreds of thousands of gamers who name them residence – and most of all I’m privileged by the chance to work alongside the unbelievable minds at Bungie.”
Parsons provides that immediately marks the “proper time for a brand new starting,” and the way the way forward for Bungie can be within the fingers of a brand new era of leaders.
Taking up for Parsons can be Future 2 GM and Chief Growth Officer Justin Truman, who wrote his personal letter as effectively.
Truman notes, “I’m dedicated to supporting and dealing alongside each member of the staff right here as we proceed pouring our hearts and souls into these worlds. Worlds that we love, and that we hope have been value your time and your ardour. As a result of finally these worlds solely exist, and thrive, with you in them.”
Truman confirms they may have extra to point out about Future 2 and Marathon later this yr, although they failed to supply specifics. Maybe Marathon’s launch date can be finalized?
It has been a difficult few months for the studio, what with Marathon’s art fiasco, Future 2’s newest growth failing to generate the sort of buzz Bungie was anticipating.
Let’s hope that with Truman’s management, issues flip round for the studio — not simply in video games improvement, however in studio tradition too, since it has been reported earlier than that it wasn’t a simple place to work in.
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