Abstract
- Vampire: The Masquerade – Bloodlines had an unfinished multiplayer mode dubbed “CounterBite.”
- The mode would have pitted vampires vs. human hunters with distinctive powers and weaponry.
- Gamers would earn cash and expertise to spend on gear, with a penalty for breaking the Masquerade.
The deliberate multiplayer mode for Vampire: The Masquerade – Bloodlines has been detailed for the primary time by one of many recreation’s programmers, one that may have been closely impressed by Valve’s Counter-Strike.
Vampire: The Masquerade – Bloodlines has quite a lot of minimize content material that has been discovered, and in some instances, restored by followers. As such, code regarding a multiplayer mode that was by no means completed has been recognized for some time.
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Fallout creator Tim Cain, who got here onto the Vampire: The Masquerade – Bloodlines project at a later date, has talked about the minimize Counter-Strike-style mode previously, dubbing it “CounterBite”. In a brand new video on his YouTube channel, Cain has given an in depth breakdown of how the mode would have labored if it had shipped.
Vampire: The Masquerade – Bloodlines Practically Had Human Vs. Kindred Multiplayer
In keeping with Cain, the multiplayer mode would have concerned a crew of vampires vs. a team of human vampire hunters working for the New Order of Leopold. The concept was that the vampires would have supernatural powers, whereas the people would have higher weaponry, as properly some distinctive Disciplines of their very own.
There could be 9 “groups” within the recreation: the Camarilla (consisting of all playable clans), the New Order of Leopold, and the seven clans, permitting for vampires to fight each other. After every spherical, gamers would get cash, and after every map rotation, they’d get expertise factors, all to spend on gear and powers.
Curiously, the Masquerade is in impact, with people hanging across the map, and breaking it (aka, revealing the existence of vampires), would result in much less money and factors. This idea would go on for use by the now defunct battle royale Vampire: The Masquerade – Bloodhunt a few years later.
The modes included “Crew Elimination,” which includes killing the opposite crew; “Bloodhunt”, the place one participant has to flee from all of the others; “Kine”, the place the groups have to guard people whereas stealing those guarded by the opposite crew; and “Embrace,” the place a Leopold crew has to cease the vampires from turning NPCs into their very own sort.
Sadly for Vampire: The Masquerade – Bloodlines, the single-player mode barely made it out of the gate. Paradoxically, it was absolutely decimated in sales by one other small recreation launched by Valve that launched on the identical time, one thing known as Half-Life 2. Even CounterBite couldn’t have saved the sport from the wrath of Gordon Freeman.

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