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Behaviour Interactive has launched its Lifeless by Daylight 8.7.2 Patch Notes, detailing a bunch of main fixes to the multiplayer recreation. With the FNAF PTB start time now scheduled and new Bloodpoints giveaways, the brand new patch goals to repair a slew of annoying points.
Alongside fixing a bunch of points, the newest patch modifications the match consequence for deserted matches. Have a look at each repair for the sport beneath:
Lifeless by Daylight 8.7.2 patch notes
Options
Abandon Choice
- Modified the match consequence for the next situation to depend as a loss for the Survivor (was a draw):
- Survivor abandons the match whereas all remaining Survivors are within the Dying state
Bug Fixes
2V8
- Fastened a problem the place loud noise notification bubbles have been exhibited to Killers when Survivors affected by the Silent Rush Bonus carried out a rushed motion.
- Fastened a problem the place Survivors had no battle animation when interrupted by The Deathslinger’s harpoon whereas one other Survivor is making use of the Vaccine or Spray to them.
- Fastened a problem the place The Oni didn’t lose expenses from his energy when downing a Survivor whereas in Blood Fury state.
- Fastened a problem within the Wretched Store (2v8) map, the place tires seemed to be floating.
- Fastened a problem within the Shelter Woods (2v8) map, the place grass seemed to be floating.
Audio
- Fastened a problem the place the wrong sound results performed when strolling on some steel stairs in The Recreation map.
- Fastened a problem the place The Oni’s cleansing weapon sound results have been out of sync with the animation.
Characters
- Fastened a problem that precipitated Survivors to get caught inside pallets when interrupted by The Ghoul’s Kagune Leap assault.
- Fastened a problem the place The Ghoul might launch himself at a quicker pace after utilizing his second sprint instantly after the primary one.
- Tentatively mounted a problem the place Survivors have been briefly caught in an animation whereas dropping a pallet throughout The Ghoul’s grab-attack.
- Fastened a problem the place Survivors might be prevented from performing most interactions if The Ghoul was surprised similtaneously the Kagune Leap hit the Survivor.
- Fastened a problem the place The Demogorgon might turn out to be invisible after traversing by way of a Portal.
- Fastened a problem that precipitated Killer Intuition to be lacking when The Artist launched a crow by way of a locker with a Survivor hiding inside.
- Fastened a problem that precipitated The Nemesis’ Tentacle Strike to move by way of sure partitions and objects.
Atmosphere/Maps
- Fastened a problem in The Underground Advanced map the place a hook would spawn in entrance of a door.
- Fastened a problem within the Azarov’s Resting Place map the place a personality would clip by way of the highest of lockers when exiting.
- Fastened a problem in The Temple of Purgation map the place characters would clip by way of the highest of lockers when exiting.
- Fastened a problem within the Father Campbell’s Chapel map the place Killers might land on prime of a pallet.
- Fastened a problem within the Lifeless Dawg Saloon map that precipitated flickering on the bottom texture.
- Fastened a problem within the Mount Ormond Resort map that precipitated a seam on the ground of the Most important Constructing to look.
- Fastened a problem the place the participant was capable of stroll out of bounds by way of the Exit Gates whereas utilizing a Gamepad.
Perks
- Fastened a problem the place the Entity blocker was not seen within the generator aura brought on by Deja Vu.
- Fastened a problem the place Camaraderie might be reactivated by Survivors after it deactivated.
Quests
- Fastened a problem which precipitated “Earn Bloodpoints” quests to not progress after abandoning a Trial as a Survivor.
- Fastened a problem with the 2v8 “Kill Survivors” quest the place it will not progress when Survivors have been sacrificed in cages.
- Fastened a problem the place gamers couldn’t full the “Mad Abilities” problem.
UI
- Fastened a crash which occurred when previewing sure rewards within the Rift Cross.
- Improved stability when transferring between menus.
- Fastened a crash which occurred when displaying a big amount of accomplished quests.
- Fastened a problem the place the Pin/Unpin Quest sound impact was lacking.
- Fastened a problem the place the Gamepad cursor on PC would disappear and get replaced by the PC mouse cursor when going into the Quests menu.
- Fastened a problem the place the infinity signal was lacking from the reward alert when tiering as much as infinite tier within the Rift Cross.
Dead by Daylight
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Platform(s):
Google Stadia, Nintendo Swap, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Collection X -
Style(s):
Motion, Survival Horror
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