After two and a half years, eleven seasons, and one large, game-changing enlargement, Diablo 4’s Age of Hatred is lastly coming to a detailed. Introduced as a part of 2025’s The Sport Awards, Diablo 4’s subsequent enlargement, Lord of Hatred, marks the top of the sport’s ongoing saga–one which has seen Lilith, Inarius, Mephisto, and the people of Sanctuary have interaction in an epic wrestle to realize management of the world and its future. However whereas the upcoming enlargement guarantees a “satisfying” conclusion and an “epic, remaining showdown” with the sport’s large dangerous, Mephisto, it additionally guarantees various different thrilling options, too.
Previous to the enlargement’s announcement, GameSpot, IGN, and PC Gamer have been invited to attend an unique interview with two key members of Lord of Hatred’s narrative group: lead narrative designer Matt Burns and narrative designer Eleni Rivera. The pair have been desperate to reply our questions on Lord of Hatred, even people who have been, admittedly, each thirsty and weird. We left the Q&A session with a greater understanding of Mephisto’s plans, the lore behind the revamped Paladin class, and the Skovos Isles, in addition to quite a lot of anticipation–anticipation for extra personality-filled dialogue choices, loads of “Jedi thoughts tips,” and the return of Amazons, Lilith, and Ralph Ineson’s velvety voice.
IGN: Vessel of Hatred felt such as you guys have been holding your breath. Was {that a} Band-Assist or part of the story that you just at all times wished to inform? I am certain you guys heard a bit of little bit of the suggestions that Vessel of Hatred was good and in addition felt prefer it was teasing out of the showdown that we have been all actually ready for. I am questioning how a lot of that was deliberate versus you guys simply taking longer to supply this large showdown.
Burns: It is at all times been our intention. That is an “Age of Hatred” or Mephisto-Lilith-themed saga. Even earlier than the bottom recreation got here out–once we had completed our work on it, however earlier than the precise launch date–we have been already planning out the subsequent chapters of the story and it was at all times going to be in regards to the story about Mephisto, his plans for Sanctuary, and in the end all culminating to a remaining confrontation with him.
Rivera: Relating to story, there’s at all times issues that change and it is attempting to determine what can we hold, what will get misplaced, and what’s the streamline–especially with regards to telling this actually enjoyable, large story. With Vessel of Hatred, we wished to actually dig into Mephisto and his motivation and hold that with Neyrelle. Now we get an opportunity to finish it. I feel it is sticking to our themes about household; that is a extremely large theme that we’ve with Mephisto and Lilith, and her kids and Inarius. I feel that it is lastly all coming collectively. And that was at all times the plan–to have this large story that feels well-thought-out, and characters that you just love and also you need to struggle for and need to struggle towards.
IGN: And is that this the ultimate showdown?
Burns: Yeah, this can be a remaining showdown. We will see Mephisto in his full prime evil demonic glory. It is like what Eleni was speaking about a bit of earlier: If you have a look at the larger image, you are seeing these phases of Mephisto, proper? Within the base recreation, he is very on the sides. He is not reborn but and he is taking up the wolf kind. In Vessel, he is a bit of extra highly effective as a result of now he is on this Soulstone and he is capable of do extra. And so in Lord of Hatred, it is like there aren’t any extra chains on him. And though he is assuming–at first, at least–this type of Akarat, this prophet determine, he likes to govern individuals and do these types of issues. He is utilizing a brand new instrument now to do this, however in the end, the story culminates in us going through him, taking off his masks, and actually simply having this large epic showdown with him.
Rivera: It’s going to be very satisfying, I feel, for the gamers with a whole lot of the story. There will likely be satisfaction together with horrors, and I feel that is the very best factor for Diablo. You’ve got received some loopy, horrific issues, and you then get this good finale.
GameSpot: Might you inform us a bit extra in regards to the Paladin and the way they differ from earlier video games?
Burns: There’ve been Paladins in Diablo earlier than in addition to the Crusader, who’s just like a Paladin in some ways as a result of they’re utilizing the sunshine as their supply of magic. The Diablo 4 Paladin is a bit of bit totally different when it comes to the lore and story. Slightly than coming from the Zakarum church or being a part of this large faith or establishment, they’re of a smaller order who’re impartial. And so they’re simply out on this planet attempting to do good. They’ve realized from the previous that being a part of these large establishments inevitably results in corruption, in order that they’ve purposefully, deliberately gone out and stated, “We’re not going to become involved in that sort of stuff. We’re simply going to seek out the sunshine inside us and use that to do good out on this planet.” And they also have these oaths that they reside by in order that they do not comply with the corruption and that kind of factor.
Eleni Rivera: The enjoyable half is that we get to reinvent the Paladin. Whereas they acknowledge the previous, they know in regards to the Zakarum, they learn about different Paladins which have existed… They get to redefine who they’re, what they’re, and what The Order is. That is who they’re. They even select a brand new identify once they be a part of The Order, and their identify is instantly related to what they discover crucial inside it. It is so cool. You get an opportunity to see this new type of who they’re.
Burns: And what’s fascinating about them too is they–due to their shut reference to the light–are additionally conscious of angels and the heavens. They know that angels are beings of sunshine. And they also do not worship angels or something like that, however they see them as these embodiments of sunshine and embodiments of values which can be related to the sunshine, like valor.
GameSpot: Might you inform us a bit extra in regards to the area that is coming with the enlargement? Are there any real-life places that impressed it, or components of historical past?
Burns: Skovos is admittedly cool, actually distinctive, and fascinating to Sanctuary. We talked about earlier that Skovos is the place Lilith, Inarius, and these different insurgent angels and demons created Sanctuary, after which they frolicked in Skovos. It wasn’t essentially referred to as Skovos again then, however they lived there on the daybreak of the world. That is the place they created people, or fairly the place they created the primary people: the Firstborn. When you consider this saga as a narrative of household, as Eleni stated, or perhaps as one about what humanity’s destiny is, it is sensible to deliver this fruits with Mephisto to the place humanity itself started. There’s tons of Firstborn ruins and, generally, not even ruins–it’s the modern-day individuals, the Askari. They’ve maintained this structure, they reside inside it, they usually see the Firstborn as a part of their heritage in a means, regardless that it is distant.
There’s a whole lot of totally different environments all through these totally different islands. Every one in every of them has a singular theme and taste. We discover a whole lot of the tradition of this place, so you have got the Amazons and you’ve got this oracle order, this Order of Seers. We get to see how they work collectively and the way they rule over this island nation to assist it operate and survive all this horrible stuff that is taking place in different components of Sanctuary.
However the large fascinating level of battle is that now the dangerous stuff that was taking place in Sanctuary–the stuff that we noticed in base recreation and Vessel of Hatred–now it is coming to Skovos. Mephisto, within the physique of Akarat, has gathered a bunch of followers, he is introduced all of them to Skovos, and he is disrupting the order and the piece of this place. Something you need to add to that, Eleni?
Rivera: I really feel such as you lined a whole lot of it, however it’s actually stunning. It is beautiful and it is a spot that you have not seen earlier than, so I feel that is actually thrilling. And there is only a lot to have a look at. There’s water that you just get to have a look at, and I do know that is very small, however it’s simply… the surroundings group did a actually good job. And typically, there’s a whole lot of deep lore that we received an opportunity to discover there. I feel that’ll be actually thrilling for gamers who actually love lore and gamers who’re additionally simply diving into Diablo for the primary time.
GameSpot: And in comparison with Vessel, how giant is Lord of Hatred? What number of hours of story can we count on?
Rivera: I’d say it is similar to Vessel of Hatred. The map is fairly large. Like Matt stated, there’s a whole lot of lore stuff you get to discover in Skovos, so it is received fairly a little bit of content material that the gamers get to dive into.
PC Gamer: How do you strategy making a villain like Mephisto in a means that appears like a risk to the participant, provided that our participant characters have simply killed tons of demons that have been already very highly effective?
Rivera: It is narrative. It is understanding what a participant’s weak point is, proper? And it is constructing that up and connecting the participant to individuals like Neyrelle and Lorath. You may have these stakes that get greater and greater since you care about them extra. So with regards to somebody who’s so highly effective, or somebody who can defeat all these demons, what actually is the factor that can get them to crack? It is the those that they love, the those that they need to struggle for, and Sanctuary. And with regards to creating a extremely large villain, it is constructing off that.
Burns: Once we first launched [Mephisto] within the base recreation, a part of the rationale we launched him that means is as a result of he isn’t the antagonist within the story but. We’re looking Lilith and he is serving to us, and so it is creating this sense of, “Yeah, I do not know if I ought to belief him or I should not belief him, however he is kind of helpful to me, so at what level will the usefulness put on out or will he flip the tables on me?” As a result of it’ll occur ultimately, proper? I feel we wished to introduce him that means simply in order that it could really feel a bit of totally different than out of the blue there is a prime evil sitting in entrance of you and also you simply need to struggle him.
I imply Eleni stated it completely: It is how his impact on the characters we care about–and on the world at large–raises the stakes. And once more, we’re persevering with this thread of him at all times being a little bit of a satan on our shoulder. We’re not at all times working with the very best characters–sometimes our allies are a bit of shifty, too. He exploits that actuality. He makes us doubt, perhaps generally our actions, and the individuals round us.
IGN: How do you make aspect quests really feel like an natural a part of the story when there’s actually Devil working round?
Burns: One factor that we have finished is there are a selection of aspect quests the place it is a continuation of a personality story that you just meet in the principle marketing campaign. There are quests that comply with an vital character that you just’re round for some period of time, and now you get to see what has occurred to them in any case these large occasions have unfolded. Yeah, Mephisto is working round and the stakes are so excessive, however what is going on on with these different characters? It is about displaying the aftermath of these large occasions, or displaying the repercussions of the satan working unfastened.
Rivera: Yeah. I imply, the principle story is so particular to our most important characters, however the aspect quests are what breathe life into Sanctuary. They present us what everyone else is doing whereas the world is crumbling, and seeing intimate stories–seeing what different characters who perhaps we all know however they are not in the principle quest–I feel that provides us an opportunity as writers to dive deeper, and provides gamers get the possibility to know what these individuals are doing whereas there may be this chaos. Life retains on life-ing even whenever you’ve received Mephisto working amok. And I feel that is the cool half about writing aspect quests.
GameSpot: It looks like this concept of generational trauma is admittedly on the core of this saga. Is that one thing that was intentional to this story? Are there another concepts and themes that you just have been actually hoping to get throughout and discover?
Burns: Sure. One of many themes that is current all through is this concept of the passing of the torch, or such as you stated, it is kind of a generational… Possibly trauma is a part of it, but additionally the way you move on legacy, and whether or not you possibly can even move it on in any respect. And in passing on a legacy, what sort of burden are you placing on the brand new individuals?
For Lilith wanting to guard Sanctuary, or for the Horadrim eager to do their factor, these aren’t simple jobs, proper? They require a whole lot of sacrifice. Generally the objective is noble, however passing it on might be laborious as a result of you realize that you just’re dooming these individuals to a troublesome life. That is undoubtedly a theme that we performed with in base recreation and Vessel, and in addition we discover in Lord of Hatred as effectively.
There’s additionally this prophecy within the base recreation, and I feel it exhibits up in Vessel of Hatred too, that Rathma had. He had these visions and noticed the Nice Serpent, and that is nonetheless part of the story. As Eleni stated, destiny is a giant theme and so is that this prophecy, the way it’s unfolding, what it really means, and whether or not it should occur or might be prevented. This factor will unfold and be fulfilled, however perhaps not in the best way the characters essentially suspect. There will likely be a whole lot of sacrifices and selections made by characters that there aren’t any getting back from. [Lord of Hatred] goes to be a giant, thrilling fruits of every little thing that began within the base recreation.
PC Gamer: Might you speak a bit of bit extra about Lilith coming again to the story and what her function is? I do know there are fairly a number of gamers that actually, actually loved her within the first recreation.
Rivera: All of us love Lilith, proper? She’s cool, she’s sizzling, she’s our mother. I feel it is actually thrilling we get an opportunity to see her in a brand new means. There’s a whole lot of intimacy that we get to have with Lilith, and I feel that we have at all times wished to–or at the very least I’ve at all times wished to–partner up along with her. However Lilith will at all times be a demon on the finish of the day. She has her personal motivations and he or she’s at all times going to have her personal concept of what she desires on this planet. So she has to resolve whether or not or not she desires to ally with us for this greater drawback.
Burns: The one factor I might add is, once more, it is about bringing these totally different threads to a detailed. Within the base recreation, we have been fed Lilith’s blood petals–fed her blood. She’s been part of us this entire time. And although we defeated her in Hell, one thing of her has lived on in us. There is a presence inside us that’s slumbering principally. And now that we’re going after Mephisto and the stakes are excessive and the destiny of the world hangs within the stability, her presence inside us actually turns into a key to determining how one can cease Mephisto. Like she stated within the base recreation, “There could be no victory with out me.” That kind of concept, it is true–we will want her to repair this and to save lots of Sanctuary from Mephisto.

GameSpot: What impressed the choice to deliver again Lilith so quickly? Had been you a bit apprehensive about bringing her again or was it simply one thing that appeared like, “Oh no, we’ve to do that?”
Burns: Like once I talked about earlier, earlier than the bottom recreation really launched and we have been planning out future tales, we at all times did need to deliver her again. Then it turned a query of when. It was about discovering the best alternative to do it and make it really feel essentially the most impactful to the story.
Throughout [Vessel of Hatred’s] improvement, we have been toying round with the concept. We really made a few of these scenes the place you heard her talking. There was a scene the place you noticed her reflection or one thing like that too, however we minimize these issues out of Vessel as a result of we have been simply attempting to determine, “Okay, the place’s the place the place we must always spotlight that in order that it appears like one thing actually juicy and impactful and never just a bit factor that occurs after which there isn’t any payoff for it but?” You understand what I imply?
Rivera: I really feel like one of many largest issues is deciding how a lot payoff we wish. We speak rather a lot about how this enlargement goes to be tremendous satisfying and every little thing will really feel prefer it’s tied collectively. Vessel of Hatred was the story of Neyrelle, it was a story of Mephisto, and it was about seeing what he may do with out the facility of being in Sanctuary. Now that he is out, it is seeing what he’ll do with this free will again in Sanctuary however masked as this main spiritual determine.
Burns: One enjoyable factor we’re doing in Lord of Hatred that we did not actually do earlier than is, with Lilith, you have got totally different dialogue choices for a way you need to reply to her about sure issues. We all know that individuals have totally different emotions for her–whether she was proper, whether or not she was mistaken or whether or not they would’ve wished to affix her or not–and so we wished to discover that by among the dialogue you possibly can have along with her. Now, you get to see alternative ways she’ll reply to you as effectively based mostly in your selections.
Rivera: I really feel like Lilith is so nuanced and so advanced. You get a mixture of seduction and horror all on the similar time and it is so cool and enjoyable. And now we get an opportunity to actually see her another way. Once we final noticed her we have been combating towards her, however now there is a greater difficulty. There’s extra at stake right here, so it is her deciding what’s vital to her.
GameSpot: You introduced up that you just now have choices for a way you need to work together with Lilith, and I believed that was actually fascinating as a result of, proper now, choice-driven, branching CRPGs have gotten extra of the usual within the trade. Is that one thing that you have ever considered exploring with Diablo? Having extra alternative all through the story, exploring perhaps totally different endings, totally different tales, and branching paths? Is that even potential within the construction of the sport?
Burns: I feel it is cool and I get pleasure from that sort of stuff too. For Lord of Hatred, it is extra consistent with the bottom recreation and Vessel of Hatred. We do not try this sort of branching stuff. The alternatives I discussed earlier, there’s various locations within the marketing campaign the place you have got these totally different choices of what to say, or how somebody would possibly reply to you, however it’s extra about giving the second some fascinating taste. It is about permitting you to think about your individual story in this–who you might be, your selections, or your opinion about one thing. It is giving you a chance to say it out loud, principally, regardless that it would not essentially create a branched quest or storyline based mostly on that. It is nearly that chance of expression in your character or for among the different characters too.
Rivera: That is why we do it generally in aspect quests. It is not like you have got two totally different paths, however I do suppose we get to discover a bit of little bit of that. There was a aspect quest from, I feel in Vessel of Hatred, that you just get to have an alternate ending based mostly on what you select.
IGN: Romance choices? That is all I received.
Blizzard PR consultant: Are you asking, “Can we hook up with Lilith?”
GameSpot: It is what everyone’s considering.
Rivera: By way of romance, we get to see a bit of little bit of Lorath’s previous, which is one thing that we’ve not actually gotten an opportunity to see with different characters. He has interactions with Queen Adriana that we get to see. We additionally get to see much more of Lorath, how he was painted prior to now, and who he was versus who he is turn into now.
PC Gamer: Is Lorath again? Are we going to listen to extra Ralph Ineson?
Burns: Yeah, Lorath is among the most important characters within the enlargement. He’ll be with you virtually on a regular basis all through the marketing campaign, besides the instances you cut up up and also you’re off doing various things, proper? However yeah, he is there, he is persevering with his story. There’s rather a lot about Lorath and the Horadrim in Lord of Hatred. And once more, it goes again to the themes of legacy and the destiny of the Horadrim.
We have been in VO classes with Ralph recording all of his traces, and it is at all times nice to listen to his voice once more. The second you hear it, you are like, “Oh yeah, it is Lorath.” That is been actually enjoyable and I am tremendous enthusiastic about Lorath’s story in Lord of Hatred. I feel it has a whole lot of nice moments. He is a whole lot of enjoyable to put in writing as a personality and, once more, Ralph’s voice is simply wonderful.
One other factor is Lorath has a historical past in Skovos, and that is one thing we’ll discover within the marketing campaign however, years and years in the past, he got here to Skovos with another Horadrim and went on an journey there. He met this Amazon named Adriana they usually shaped a bond, so he has some historical past along with her. And now Adriana is the Amazon queen of Skovos. So with him coming again, there is a connection he has to this place that we will discover.
IGN: I am interested by the way you guys are going to make gamers care about Akarat. The significance of the ultimate minimize scene of Vessel of Hatred may need been misplaced on individuals except they’re in deep on Diablo, however he is clearly a unique sort of puppet than a wolf. I am interested by how you consider bringing Akarat as a personality into the fold–and all the luggage that comes with him–and attempting to clarify why that issues whereas additionally displaying this new model of the Lord of Hatred who’s now strolling round as a deity.
Rivera: Relating to Akarat, he is simply going to look as a traditional man. I feel what’s going to actually minimize deep is the quantity of people who find themselves now dashing to get to Skovos; seeing the affect that he has as a result of he is such a giant determine on this planet and he is been doing miracles in Sanctuary. The thought of all these individuals worshiping this person who you realize as a participant is Mephisto, I feel that’s the place that terror begins to come back.
He additionally has his Jedi thoughts tips, proper? Mephisto is excellent at getting in your head. You suppose you see one factor, however actually he is displaying you one thing else and that is the facility. We get an opportunity to point out how Mephisto actually performs together with your feelings and I feel that is the very best half about him.
Burns: Simply so as to add to that, a pair fascinating issues about Mephisto on this form–and methods to create curiosity for people enjoying by it–is at first he is defying expectations, proper? Yeah, he is a first-rate evil on this physique, however he isn’t doing something dangerous, which is fascinating as a result of that is how Mephisto was within the base recreation as effectively. Oftentimes, he is simply telling you the reality. Possibly he is attempting to get his personal means by saying it, however he is not at all times mendacity about issues. Proper now, he is simply on the market serving to individuals and doing miracles. So it turns into this query, or this thriller, of what’s he doing all of it for? Why is he placing on this act? What’s his finish recreation for all of it?
The opposite thing–and this ties into our themes–is that I feel that Mephisto believes that people do not actually have any management over their destiny. They’re simply cattle that extra superior entities or clever entities like him can lead round. What he is doing right here is nearly to show some extent to us, The Wanderer, and in addition to Lilith; you possibly can create these items, these people, and you’ll hope that they’ve some sort of free will or company, however in the end I’ll present you that they do not. That is one thing else we play with, once more, to only deepen his character a bit and make it extra fascinating.
IGN: You may have described Diablo IV as The Hatred Saga, and with this being the ultimate confrontation with the Lord of Hatred, one would assume that that implies that’s the top of the aforementioned saga. I am questioning the way you guys are occupied with Diablo IV’s future. I am assuming that there is going to be extra Diablo IV after this.
Burns: You are proper when it comes to us simply taking a look at it as The Hatred Saga, and actually that is been our focus–just bringing this story to a detailed in a extremely large and impactful means. However there are different tales to inform on Sanctuary, after all, although I can not actually go into element about some other stuff.
Rivera: I feel the very best half is Diablo’s reside service. It provides us the chance to dive into no matter we wish. Like Season 11, proper? We get an opportunity to deliver Hadriel again and we’re getting an opportunity to speak to this angel that we solely met briefly in Diablo II. We get to increase Hadriel’s lore, which is admittedly cool. We get an opportunity to at all times, probably, inform new tales. However proper now, we’re simply specializing in getting this enlargement out and seeing what occurs.
The above interview has been evenly edited for readability and brevity.
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