All through 2024 I have been maintaining you updated about Golden Code’s superior trying Danmaku shooter of ‘Hyperborea’. A sport that does not simply function first rate graphics, however extra bullets and lasers than you’ll be able to deal with all operating on a inventory A1200 or above. Nicely when you’re within the newest developments of this upcoming Amiga sport which was previously often known as ‘Hyperborea’. We have got some new sport play footage which might be seen proper now beneath.
And here is the dev notes for this newest video! “Actual bullet hell on a inventory Amiga 1200, 304 x 256 PAL 50 Hz, 2p simulation mode, tons of of bullets however work in progress”.
What’s new:
- muzzle flash is now built-in into the participant ships, so no onerous gaps right here anymore. Made it procedurally throughout loading in order that the respective belongings can nonetheless be simply edited.
- blinking hitbox on participant ships (possibly I will put that a number of pixels down)
- new pseudo-ground enemy mode. The spiders originally of the test-level use that mode. Bodily such enemies are drawn on playfield 2 (to allow them to have their very own palette with out touching PF1), however they do not solid a shadow and the player-sprites seem on prime of them, despite the fact that stuff on PF2 has the best precedence. Helpful for hords of small floor enemies like tanks or so.
- blockable enemy lasers. These are large rising laser-streaks which might be blocked by utilizing the fats laser weapon mode. Similarities to Dodonpachi Resurrection are purely coincidential 😉
- player-shots vs enemies collision system now helps some flags to regulate the vulnerability to the participant’s weapons. So e.g. an enemy might be made very susceptible to the spread-shot and fewer susceptible to the fats laser.
- flicker shadows (secure shadows nonetheless accessible within the video choices). For 2 causes: 1. it offers the gfx artist extra freedom concerning the bottom palettes as a result of unavoidable brightness “errors” change into much less noticable. 2. Efficiency, in fact. More often than not secure shadows aren’t an issue, however typically they might be. And in such circumstances I want flicker-shadows like in Dodonpachi over chopping down the motion.
- The test-boss has 30 colours now, not simply 15.
- volumes for all sorts of sounds adjustable (earlier than it was simply the bonus sound quantity)
- ready for 2-channel music by solely utilizing channels 2/3 for sfx (until music is disabled, then all 4 channels are used for sfx). Concrete sfx channel and precedence additionally rely on whether or not 2 gamers are lively.
- plenty of fixes 🙂
The Group:
- Code – Daytona675x
- Gfx – Crome
- Audio – Triace
Extra credit & because of:
- further gfx: Matt Walkden
- placeholder degree music: “te-x-mas 6” by xtd / mystic & the grid, from MOD archive
- music participant: Frank Wille
- VSCode dev system: Bartman^Abyss
And that is all we all know up to now, however as quickly as we get extra particulars from the developer we are going to let you already know.
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