For a while now we have been protecting you updated about Amiga Dream-Crew’s superior trying shooter of ‘Hyperborea’. A recreation that does not simply function waves and waves of enemies, however extra bullets and lasers than you may deal with, in addition to fairly respectable graphics all working on a inventory A1200 or above. Nicely should you’re within the newest developments of this upcoming Amiga recreation which was previously referred to as ‘Hyperborea’. We have got bought some new recreation play footage which may be considered proper now beneath.
And this is the dev notes for this newest video! “New WIP video #7 π Inventory A1200, 304×256 PAL, 50Hz, lots of of bullets. The (hopefully) remaining dev crew has shaped”
- gfx: Crome
- audio: Triace
- code: myself
Further credit & due to:
- authentic ship / explosion gfx: Matt Walkden
- placeholder stage music: “te-x-mas 6” by xtd / mystic & the grid, from MOD archive
- music participant: Frank Wille
- VSCode dev system: Bartman^Abyss
- Zoey for 2p π
What’s new:
- new WIP stage 1 background graphics
- A preview of Crome’s nice stage 1 art work!
- new animated participant ships
- The unique ship asset was purchased from Matt and reworked by me to suit the palette restrictions.
- new explosions
- Similar for the brand new explosions which have much more animation frames now.
- new spread-shot gfx
- There was rightful criticism that it seemed a bit an excessive amount of like an ice-cream cone, so I threw it away and made a brand new one.
- new extra animated bonus stars
- IMO the bonus stars have been a bit too static, so I added a smaller animated variant.
- bonus star magnetism
- It is simply a way more satisfying recreation expertise should you accumulate a number of bonus stars as a substitute of lacking most.
- new sparks on hit
- If you hit an enemy there are procedural “sparks” now, for added suggestions and to make it extra vivid.
- animated bullets (probably not new however for the primary time in a WIP video)
- It is no actual bullet hell recreation with out these well-known rotating oval bullets π
- shadows for all floating enemies / participant ships
- I am a giant SWIV fan, so this was sort of necessary π
- contemporary set of enemy placeholders
- No extra BS π The present placeholders’ originals have both been purchased from Matt or lent from a Dezaemon spritesheet earlier than shortly being tweaked for the engine.
- title display screen placeholder
- The title “Hyperborea” is not any extra. And till we discovered a brand new one, I requested some AI to generate a title display screen for a basic shmup named “Placeholder” utilizing Japanese for the title…
- Nicely, ok for now (and higher do not attempt to translate it π ).
- participant ship / shot coloring configurable in foremost menu
- Was so fast and straightforward so as to add, so why not!Β
- shadows and sparks may be enabled / disabled in foremost menu
- In case any person would not like the attention sweet.
- additional actually large bullet code / reminiscence optimizations
- The extra bullets the higher, so…
- new bullet patterns
- Nonetheless moderately easy as a result of it is a WIP demo.
- Other than that a number of bugs bought fastened and the dev instruments (e.g. map-converter, sprite / bob converter, ) have been improvedΒ
And that is all we all know to this point, however as quickly as we get extra particulars from the developer we are going to let you realize.
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