FromSoftware has introduced Elden Ring Nightreign servers again on-line following three hours of upkeep that kicked off earlier right now. The downtime was essential to deploy the sport’s newest patch, model 1.01.3, which is now obtainable throughout all platforms.
Replace 1.01.3 is a reasonably small one, and it arrives a little over one week after 1.01.2 was released. Given the model numbers, it’s protected to anticipate not-so-major modifications, even when just a few of the patch notes are undoubtedly value highlighting.
The newest Nightreign patch is made up virtually completely of bug fixes, but it surely does include a stability tweak that will increase the prospect of discovering weapons with the Insanity standing ailment within the loot pool.
Insanity is among the many lesser-used weapon components within the sport, and the status effect is among the least useful against Nightlord bosses – besides towards Equilibrious Beast Libra. It’s extremely possible that FromSoftware desires gamers to run into extra Insanity weapons extra usually as a way to make that struggle a bit of simpler.
When it comes to bug fixes, one of many extra amusing addresses a difficulty that precipitated the injury dealt to some enemies when destroying their weak factors – because of Ironeye’s Marking talent – to be increased or decrease than supposed, relying on the scenario.
One cheeky bug that labored in gamers’ benefit precipitated the Lightning injury acquired to be nullified when the Passive Impact Energy of the Nice Historical Dragon was energetic, which you get from the Bolt of Gransax weapon.
Learn on beneath for the complete change log:

Normal stability changes
Bug fixes
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Adjusted the Whirlwind talent impact visibility when the Relic Impact “[Guardian] Elevated period for Character Talent” is energetic.
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Mounted a bug the place the Demon Service provider would spawn close to the Evening’s Tide when the Demon Service provider curse occasion was encountered.
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Mounted a bug the place injury dealt to some enemies when destroying weak factors created by Ironeye’s “Marking” talent was increased or decrease than anticipated.
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Mounted a bug the place the Lightning Harm acquired from enemies could be nullified when affected by the Passive Impact “Energy of the Nice Historical Dragon” of the “Bolt of Gransax” weapon.
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Mounted a bug the place the Final Artwork gauge was crammed greater than anticipated when attacking some enemies.
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Mounted a bug the place the Relic Impact “Switching Weapons Provides an Affinity Assault” didn’t correctly replicate the attribute when utilized to Bows and Crossbows.
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Mounted a bug the place the quantity of Runes wanted to buy Unusual weapons from retailers incorrectly calculated.
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Mounted a bug the place gamers would lose a battle after being revived from close to dying towards a Nightlord or different Evening bosses.
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Mounted a bug in some Multiplayer battles towards a Nightlord the place the digicam wouldn’t show on the right angle when not concentrating on an enemy.
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Mounted a bug the place lingering character phantoms didn’t seem in Limveld.
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Added workers data within the sport’s credit score.
Steam-only changes
In different Nightreign information, dataminer Zullie the Witch lately explored how the game’s controversial revive mechanic actually works, revealing some fascinating insights into the numbers behind all of it. Should you’re searching for useful recommendation as a substitute, there’s no higher than our Elden Ring Nightreign guide. Hit up the hyperlink, and examine for brand spanking new updates each week.
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