Numerous different critiques have stated precisely the similar factor: Ghost of Yotei is a secure sequel. It’s simply extra Ghost of Tsushima. It’s such a rote, generic piece of research, isn’t it? Pah. I pity these fools who lack my means to put in writing…er, good. And but…effectively, it’s fully true. Ghost of Yotei actually is a secure sequel, and it truly is simply extra of the identical, albeit improved in virtually each manner.
That additionally means I can bust out the opposite cliche of reviewing a recreation: when you appreciated Ghost of Tsushima, you’ll love Ghost of Yotei! And when you both didn’t love Ghost of Tsushima or had your fill the primary time, it’s most likely finest you bugger off, isn’t it?
Obtainable On: PS5
Reviewed On: PS5
Developer By: Sucker Punch
Printed By: Sony Interactive Leisure
Set a number of hundred years after the occasions of the primary recreation, Ghost of Yotei is a sequel that may be performed and loved by individuals who by no means wielded a katana in opposition to the Mongol hordes in Ghost of Tsushima. There are, after all, some hyperlinks to the earlier recreation, however they’re minimal. That provides new protagonist Atsu area to shine, free from the shadow of Jin Saikei, however sadly not free from the shadow of her personal traumatic childhood.
You see, little Atsu lived along with her dad and mom and brother in a easy, peaceable setting. Her father labored a forge and had fairly the status for making stunning swords, and her mom was a gifted musician. All is effectively, till it isn’t. The Yotei Six come to go to, led by Lord Saito, who had some form of grudge in opposition to Atsu’s father. Dying and destruction. Atsu left pinned by a blade via her shoulder to a burning tree. A quest for revenge.
Atsu returns to her homeland sixteen years after that night time having fought in quite a few battles, prepared to hunt out the Six and declare her vengeance. The remainder of the night time’s horrific occasions will unfold via a sequence of cutscenes as Atsu hunts down the members of the Yotei Six one after the other and earns her bloody revenge, changing into what is named an Onryo within the course of.
It’s a stable story of revenge, of changing into misplaced within the pursuit, of with the ability to let go, of the final word price of violence – however one which tends to smack itself off all the usual revenge-tale branches because it falls out of the burning tree. You’ll see just about each single one in every of them coming from a mile away. Whenever you consider a revenge story, Ghost of Yotei hits all the usual factors you consider first and has nothing to say about them that’s new or daring or attention-grabbing.
That may not have mattered if the execution of these beats and the writing have been of the best caliber, however that isn’t the case. It’s not dangerous. By no means. The writing is stable, and it’s all backed up with loads of visible oomph and robust voice work. It’s simply that when the construction and theme is as routine as this, every little thing else must be first-class or it turns into forgettable. I had enjoyable watching Atsu’s journey, I loved it, however I barely bear in mind it, whereas there are a bunch of different revenge tales that comply with the usual template however stay etched in blood in my mind.
Maybe a little bit of fault lies with me, thoughts you. After I realised it was going to be a revenge story, I had hoped it was going to go down a Kill Invoice route and it didn’t try this. It went the opposite manner, and for me that was the route too effectively trodden.

In the end, I feel the general theme of Ghost of Tsushima was rather more attention-grabbing, however this recreation has a greater protagonist. As a lot of a badass as Jin was, I don’t bear in mind a lot about him, whereas Atsu has caught with me somewhat bit extra.
All the principle quests do a wonderful job of telling the story, too. They do are inclined to overuse the identical template repeatedly – meet an individual, journey to a location whereas they speak to you, struggle or sneak into someplace and repeat. And I might have beloved a number of extra correct cutscenes because the few we get are beautiful. However regardless of these flaws, the principle missions managed to maintain including in new, attention-grabbing characters or delivering enjoyable set items. It’s a protracted recreation, however the pacing not often drags; the combo of quieter beats and massive duels retains the rhythm alive.

I’ve to say, Sucker Punch are very good at this entire open-world adventuring malarkey. By no means thoughts that the world is an endlessly beautiful picture shoot from finish to finish, with fairly a bit of additional environmental selection this time round. I imply, it’s absurdly stunning, whether or not it’s driving via a area of pink cherry blossoms or chilling out beneath the celebrities at night time. Which is why I’ve a bazillion screenshots saved. However the true star is how the world is laid out so organically, letting you discover new adventures and quests as a substitute of force-feeding them to you. The guiding wind from the earlier recreation is again, as is the distant billowing of smoke that signifies a village or campsite. These two issues together with important missions that carry you into proximity with different actions and sensible world design imply you’re at all times stumbling into another journey or discovering a hot-spring to wash in or a traveller needing assist or some random berk who needs a duel. Ubisoft, for God’s sake, take some notes.
Exploring the world is additional inspired by making Shrines the one strategy to unlock new abilities outdoors of missions that grant them. These little beauties are discovered in every single place, chilling out in entrance of idyllic views, lurking in enemy outposts it is advisable filter out or on the very tippity-top of particular climbs you must embark on.
I do take concern with one of many recreation’s a number of kinds of point-of-interest, although, and that’s the Sizzling Springs. I’m absolutely supportive of the transient glimpse of Atsu cheek that we get, however the well being enhance provided is form of pointless. I stored looking for out baths to buff my well being, and but would nonetheless die in what appeared like the identical quantity of blows from an enemy blade. Possibly I’m simply loopy. Possibly it’s simply Maybelline. However it felt just like the enemy harm was scaling with my well being.

Let’s shove that right into a deep darkish recess for a second, although, and get again to the world. You see, not solely is it pleasant to have a look at nevertheless it additionally hosts a heap of satisfying side-quests, from battling strangers at duelling timber to attracting the eye of a mysterious man to searching down a myriad of bounties, every a enjoyable little story in its personal proper. There was no side-quest that I discovered boring or unworthy of completion, and identical to earlier than, the sport was wonderful at gently shoving me towards the following individual in want of assist.
The core of the fight – dodging, parrying, blocking and attacking – is essentially unchanged. That’s high-quality, as a result of it nonetheless feels terrific, a satisfying and enjoyable dance of loss of life — solely this time, as a substitute of toes getting stepped on, it’s guts getting stabbed via.
Thoughts you, I did discover the soft-lock system a little bit of a pest. There’s no full lock-on system; relatively, the sport will choose a goal for you. More often than not, that works effectively sufficient. Typically, although, I discovered myself wanting to focus on another person, at which level getting the digicam to interrupt its fixation was troublesome.
Switching stances like a dancing ninja is out; switching weapons like a cell armoury is in. Atsu is a grasp of many arms, or a minimum of, she turns into one as you search out the precise Masters scattered all through the world. Every new weapon discovered is finest deployed in opposition to particular foes. So, the Yari (spear) is nice in opposition to enemies with sickles, whereas the superior kusarigama is finest in opposition to shields. Actually, there isn’t a lot distinction mechanically talking between this and the stance altering, nevertheless it’s nonetheless a enjoyable twist. Among the animation work is very wonderful.

The place fight has been expanded is within the choice of ancillary instruments you might have stuffed into numerous pockets. Jin Sakei was hardly missing in devices, however Atsu has gone full Batman and has a device for each scenario. Smoke bombs, blinding mud, particular oil for setting your weapons ablaze and even a pistol are just some of the quickfire weapons at your beck and name.
And, after all, there’s the selection to go ranged by using a bow and a few totally different arrow varieties. There’s even a rifle, too.
All in all, then, fight has expanded, supplying you with new methods to deal with every struggle even because the core of it stays largely unchanged.
Stealth might be the a part of the sport that has been modified the least. It performs largely like Ghost of Tsushima—hiding in tall grass, leaping off rooftops, chaining assassinations collectively. The mechanics stay satisfying; working a few enemies via or linking kills in fast succession nonetheless delivers that dopamine hit. And there’s completely little question that clearing a complete compound with out being detected grants a way of delight in a job effectively stabbed.

However right here’s the issue: it’s generic. It’s precisely what you’ve achieved in dozens of different open worlds, and it’s virtually precisely what you probably did in Ghost of Tsushima 5 years in the past. The tall grass hasn’t gotten any taller. The AI hasn’t gotten smarter. The loop stays unchanged.
Maybe I’m being too harsh, nevertheless it appears like this style—the open-world action-adventure—hasn’t actually superior stealth mechanics in a very long time. Whereas video games like Hitman proceed to innovate with social stealth and emergent gameplay, the Ubisoft-style open-world formulation has stagnated. We’re caught in a rut. It’s a enjoyable, snug rut, to make sure, nevertheless it’s nonetheless a rut. When your stealth performs identically one hour in because it does forty hours in, when crouching in foliage stays the go-to tactic throughout half a dozen franchises, it’s laborious to not really feel that the style is treading water relatively than swimming ahead. I’d have beloved Ghost of Yotei to work extra on its stealth, particularly as Atsu has far much less compunction than Jin did about stabbing individuals from behind.
Should you watched among the trailers previous to Ghost of Yotei’s launch, you then’ll have seen the mysterious wolf popping up a few instances. I anticipated Atsu’s four-legged companion to play a much bigger position within the recreation, however alas the beast solely pops up right here and there. It could randomly arrive throughout fight or whereas sneaking round to lend a pair of jaws to the scenario, and it’s particularly badass when it seems throughout a standoff. You’ll be able to enhance the chance of it popping up by finishing Wolf Dens, nevertheless it doesn’t dangle round on a regular basis.

The presentation, as ever, is impeccable. The sound design sells each sword conflict and storm gust, whereas the rating leans closely into conventional devices and swelling strings that make even minor skirmishes really feel operatic. It’s a type of video games the place merely standing nonetheless and listening is half the enjoyment. On PS5, all of it runs silky easy with barely a hiccup – photo-mode prepared always. I imply, severely, I took an obscene quantity of snapshots.
In Conclusion…
Only a few can match Sucker Punch’s open-world chops as they ship yet one more belter of a recreation. Combating, sneaking, exploring: these are all improved over Ghost of Tsushima. The story is the one space the place I’m left not sure if Ghost of Yotei is best or not, though I do discover Atsu a extra compelling protagonist. In the end, it’s Tsushima…simply higher.
And that’s actually what defines Ghost of Yotei: security. It doesn’t shock or subvert; it sharpens what labored and doubles down on acquainted pleasures. Some will name that complacent, however I feel it’s extra a form of quiet confidence — a studio that is aware of its craft and isn’t chasing traits. There’s consolation in that, in understanding precisely what kind of journey you’re moving into. Nonetheless, I can’t assist however want Sucker Punch had let somewhat extra chaos in. The perfect samurai tales, in any case, are those prepared to bleed a bit. Even a secure sword can minimize deep, although — and Sucker Punch’s blade stays as sharp as ever.

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