The thought for Fragpunk began with an all-too-relatable on a regular basis tragedy: a smashed telephone display.
However whereas the neon mild spectrum smeared throughout damaged and battered tech completely encapsulated the concurrently rebellious and dystopian feeling that Fragpunk aimed to seize, the metaphor went deeper nonetheless.
When a lot of our day-to-day is wrapped up in that one gadget, the splintered display represents a fractured world and completely different, disparate and but in some way parallel views of the identical actuality.
Fragpunk takes place within the Shardverse, a world shattered by a mysterious component known as Glunite which gave common folks from alternate realities wonderful powers, however made them reliant on the supernatural substance to outlive. Now working as mercenaries known as Lancers, they battle on completely different Shards over no matter Glunite they’ll discover.
Between each spherical, gamers in Fragpunk are dealt Shard Playing cards, which Lancers use to twist the world round them to their benefit or the detriment of enemies. They are often as foolish as turning on large head mode for the enemy workforce, or game-changing as tearing open a portal to a parallel model of the map you’re enjoying on that Lancers can bounce between on-the-fly and primarily double the enjoying area on supply.
So, in that sense, Fragpunk’s multiverse isn’t simply visible, however contributes to gameplay as effectively.
“What I believe makes our sport stand out is the expertise that no two rounds are ever the identical,” Fu Wenhe, Fragpunk narrative director at Dangerous Guitar studio says. “We’ve accomplished this by sticking to our core thought, to bend the foundations and break the norms. We do that constantly by means of our artwork design, our narrative design and our gameplay design.
“From the very starting our purpose for designing this sport is so it may be performed and loved by international gamers, in order you’ll be able to inform, a whole lot of our concepts or inspirations are studying from international mainstream media.
“For instance, our artwork fashion – with a mixture of 2D and 3D – was impressed by the Spider-Verse films.”
However with Fragpunk, the Spider-Verse inspiration appears to be extra than simply aesthetic.
Whereas the characters may come from completely different alternate universes, one of many key components of the Spider-Verse fashion is that, regardless of their disparate components, the characters nonetheless have a way of concord with the world and solid round them.
On this, Fragpunk’s purpose is to emulate that concept of a cohesive world that’s immediately recognisable, however the place the roster feels each acquainted and completely different on the similar time. It’s a troublesome steadiness which the event workforce hopes to realize by taking a narrative-first method to every character’s place within the sport’s world.

“What we’re attempting to keep away from is specializing in a single character,” Li Yiming, Fragpunk artwork director, explains. “So we needed all the characters to have a constant logic and design tips together with the fashion, look, animations, ability results and color use as effectively.
“We wish to give an general steadiness of all of the characters to allow them to present their particular person personalities, but additionally give a unified constant artwork fashion.”
“We had the lore set down from the very starting of the sport, however it’s true that we’ll steadily and regularly replace our setting throughout sport growth,” Fu provides. “It’s the narrative workforce who provides the lore and the prototype of the character thought, then the artwork workforce comes up with a whole lot of completely different design components whereas additionally offering their ideas, then we’ll talk about which prototype is value pushing ahead with.”
Nearly as vital as Fragpunk’s characters although are the maps and environments they inhabit, which are sometimes essentially the most seen manifestations of the Shardverse and a number of realities at play in-game.
Whereas Fragpunk is a aggressive shooter at coronary heart, Dangerous Guitar has additionally tried to convey the traditional map archetypes that it attracts on – your transport depots stuffed with corridors and vans to explode, your crumbling temples stuffed with waist-high partitions to leap over and slide behind – into its distinct fashion too; once more by putting their narrative motive to exist throughout the Shardverse on the forefront.
Our working course of with the map design workforce is a parallel line,” Fu says. “[The narrative team] give them a tough theme they usually’ll design the map – the participant routes, the bomb web site – however what the narrative does is about the setting, the placement and the lore behind it. However we strive to not give them too many necessities to present them a whole lot of freedom.”
“When the map design is completed by the design groups, they then give the map again to us so we may give the areas completely different callouts, signatures and decorations so gamers can simply distinguish between completely different callouts,” Huang Jingsi, a story designer engaged on Fragpunk, continues.
“Though the job was underneath the narrative workforce, there have been two issues we needed to realize: first, we needed to verify the names had been per the lore and world of Fragpunk, however second we additionally needed to make it possible for gamers might simply name out areas to their teammates. As you’ll be able to see from the earlier demos, most of those names are frequent names like ‘mid’, ‘A-side’, ‘B-side’”.

Nevertheless, whereas the narrative advantage of parallel universes is apparent, within the hero shooter and free-to-play dwell service style the place there’s an expectation of recent characters, maps and seasonal themes throughout a interval of a few years, it could additionally serve a sensible function as effectively.
This can be a actuality Dangerous Guitar is up entrance about, particularly within the battle for consideration all aggressive FPS video games have to battle. The Shardverse not solely supplies a compelling conceit for the motion in Fragpunk to happen, however a real and unforced option to discover completely different fashions, references and even lore-rich moments from a personality’s backstory or potential future in a manner that also feels extra severe than the Prepared Participant One-esque hodge podge of different dwell service video games.
“After we had been designing the Shardverse, we had been designing it deliberately as a result of we’re a hero shooter – particularly a hero shooter with a punk artwork fashion,” Fu explains. “A punk artwork can embrace a whole lot of completely different design supplies, so we needed to have this very inclusive world view and lore to present more room to design and future growth.”
“For our skins we’ll have completely different ranks, so for the decrease ranked skins we would simply change the color or the supplies, however for the upper skins we’ll have a whole lot of breakthroughs you can’t think about what they’ll change into,” Li clarifies.
“The intention for us is to make issues that look cool, or humorous, or we have now an thought for larger degree skins the place it exhibits a second of their story – it could possibly be the previous or the long run, a sure second of this character.”

However Dangerous Guitar’s ambition isn’t simply to dig into these concepts with paid-for cosmetics, however to deepen and diversify Fragpunk’s lore by means of a spread of various media. In addition to in-game environmental, emergent and atmospheric storytelling, each digital graphic novels and animations are on the playing cards.
“We’re very inclusive of every kind of media and want to use every kind of media to discover our sport’s lore,” Fu states. “As you’ll be able to inform in-game, we’ll have the textual content telling you the story, but additionally the character’s voice strains inform you about their tales.
“Then we’ll have comics telling story updates, the skins. For out of the sport, we’ll have comics, animated trailers, and we’re attempting to make use of every kind of media to inform the story.”
For extra about gameplay and the way Fragpunk appears like each shooter, in every single place, suddenly, additionally try our preview and interview with Dangerous Guitar artistic director, Xin Chang.
Fragpunk will launch on PlayStation and Xbox consoles and PC by way of Steam and the Epic Video games Retailer on March sixth.
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