With the long-rumoured Oblivion remaster allegedly dropping tomorrow (until Todd Howard is enjoying 4D chess once more), it’s time to revisit some of the beloved RPGs of all time. Whereas The Elder Scrolls IV: Oblivion is legendary for its essential questline involving portals to hell, Daedric princes, and the ever-enthusiastic Martin Septim, it’s the aspect quests that really gave the sport its coronary heart—and frequent moments of hilarious weirdness.
From shady dealings in Skingrad to trippy dreamscapes in Bruma, Oblivion, together with its expansions Shivering Isles and Knights of the 9 – each of that are mentioned to be included within the remaster – provided a number of the most memorable and inventive diversions in RPG historical past. Right here’s my prime ten greatest aspect quests you completely shouldn’t skip (once more).
1. Whodunit?
Location: Darkish Brotherhood Questline
Easy methods to Begin: Be part of the Darkish Brotherhood by killing an harmless NPC and sleeping. Given by Ocheeva in Cheydinhal.
Why It’s Nice: It’s “Clue,” in the event you have been the killer and in addition extraordinarily dedicated to your craft. Locked in a mansion with 5 company, your job is easy: homicide everybody with out elevating suspicion. It’s a delightfully depraved sandbox of stealth, manipulation, and social deduction—and arguably essentially the most enjoyable you’ll ever have committing serial homicide.
2. The Final Heist
Location: Thieves Guild Last Quest
Easy methods to Begin: Full the Thieves Guild questline.
Why It’s Nice: Stealing an Elder Scroll isn’t simply any Tuesday night time crime—it’s the final word flex. This capstone to the Thieves Guild is a fancy, high-stakes infiltration of the Imperial Palace. It’s received riddles, traps, and a few very tense sneaking. Truthfully, you’ll really feel like a medieval Ocean’s Eleven (if Danny Ocean have been a Khajiit in a hood).
3. A Brush With Dying
Location: Cheydinhal
Easy methods to Begin: Communicate to Tivela Lythandas in Cheydinhal to search out her lacking painter husband.
Why It’s Nice: You actually soar right into a portray. The sport turns into an oil-painted dreamscape, the place you battle goblin-like creatures with a magical paintbrush. It’s whimsical, bizarre, and proves Oblivion was by no means afraid to let its freak flag fly. Plus, it’s most likely the one quest in gaming the place Bob Ross might have been the ultimate boss. Bear in mind, there are not any errors, simply completely happy little stabbings.
4. Via A Nightmare, Darkly

Location: Bruma
Easy methods to Begin: Communicate with Kurdan gro-Dragol on the Jerall View Inn.
Why It’s Nice: You dive into a person’s troubled goals to rescue him, wandering by means of a surreal nightmare panorama stuffed with haunting imagery and metaphorical monsters. It’s mainly Inception, besides as a substitute of a totem, you’ve received a sword and nobody explains the plot 5 instances. And the soundtrack isn’t composed of BRAAAMs.
5. All the pieces In Its Place (Shivering Isles Enlargement)
Location: Crucible, Shivering Isles
Easy methods to Begin: Communicate with the OCD-riddled Dunmer, Shelden, in Crucible.
Why It’s Nice: The Shivering Isles is stuffed with weird residents, however few are as hilariously obsessive as Shelden. You’re tasked with retrieving gadgets he believes have been stolen—besides they weren’t, and he simply doesn’t like them being misplaced. It’s a textbook case of insanity, however the form that ends in laughter, not horror.
6. Paranoia
Location: Skingrad
Easy methods to Begin: Discuss to Glarthir, a suspicious Wooden Elf lurking round city.
Why It’s Nice: This quest is a descent into delusion—solely it’s another person’s. Glarthir thinks the entire city is conspiring in opposition to him, and he needs your assist to show it. Do you assist his insanity or flip him in? It’s one of many funniest, darkest, and most unpredictable quests within the sport. Bonus: you’ll by no means have a look at a Skingrad citizen the identical once more.
7. The Collector

Location: Imperial Metropolis, Talos Plaza District
Easy methods to Begin: Communicate to Umbacano, a charmingly shady Altmer noble.
Why It’s Nice: An extended treasure hunt throughout Ayleid ruins that ultimately devolves right into a traditional case of “wealthy man lies to adventurer.” It mixes exploration, archaeology, and betrayal in good Elder Scrolls style. Plus, Umbacano’s smug voice alone makes the entire thing value it.
8. The Fork Of Horripilation (Shivering Isles Enlargement)
Location: Bliss, New Sheoth
Easy methods to Begin: Communicate to Huge Head, a mad Argonian with an unhealthy obsession, in Bliss.
Why It’s Nice: Huge Head has misplaced his valuable Fork of Horripilation, and he wants it again. Not needs—wants. You’re tasked with retrieving this totally ineffective piece of cutlery, as a result of clearly, the destiny of the Isles is dependent upon it. The search is a masterclass in ridiculousness, wrapped in layers of insanity, and capped off with some of the weird characters within the sport. It’s splendidly pointless in all the precise methods—precisely what you’d anticipate from Sheogorath’s realm.
9. The Siren’s Deception

Location: Anvil
Easy methods to Begin: Communicate to Maelona outdoors the Rely’s Arms in Anvil.
Why It’s Nice: A trio of suspiciously pleasant ladies lure you to a secluded farmhouse, and—shock!—you’re ambushed by a gang of bandits dressed like they only walked off the set of Skyrim: Love Island. This quest is an element cautionary story, half crime drama, and all hilariously over-the-top. The setup is tacky, the twist is absurd, and the loot isn’t dangerous both. It’s a type of uncommon moments the place Oblivion winks at you and says, “Yeah, we all know.”
10. Mazoga The Orc
Location: Leyawiin
Easy methods to Begin: Communicate to Rely Marius Caro in Leyawiin Citadel.
Why It’s Nice: Mazoga looks like your typical grumpy Orc, however beneath the powerful exterior is a surprisingly noble character arc. Assist her grow to be a real knight in an unexpectedly touching collection of quests. It’s an ideal reminder that Oblivion was by no means afraid to problem fantasy tropes—even when it did it with all of the subtlety of a warhammer to the face.
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