Abstract
- Rising recreation dev prices lead studios to repeat traits over innovating to maintain success.
- Arrowhead boss Johan Pilestedt warns towards devs chasing traits, advocates for risk-taking.
- Pilestedt encourages studios to create distinctive video games primarily based on studio basis, not traits.
With recreation improvement prices rising to unsustainable levels in recent times, an increasing number of studios wish to money in on what’s sizzling as a substitute of providing new experiences.
Keep in mind when nearly everybody pushed for his or her battle royale recreation to duplicate Fortnite’s success? That is one thing not solely gamers are involved about however even recreation builders, too. The boss of Arrowhead Sport Studios, the builders behind the extremely profitable Hellidivers 2, has one thing to say about studios chasing dwell service video games.
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Helldivers 2 Johan Pilestedt Thinks Builders Ought to Begin Taking Extra Dangers
Talking at a Sport Builders Convention panel (by way of PC Gamer), Arrowhead’s Johan Pilestedt talks about builders competing for a similar area of interest, all chasing the present development, and thus leaving a ton of gamers who wish to strive different experiences wanting.
Pilestedt shares, “We are going to all the time undergo that cycle of dying and rebirth, however now that cycle is unnecessarily brutal as a result of we do not diversify sufficient. We have to make extra kinds of video games, as a result of individuals are enjoying greater than ever, and nonetheless, we’re unable to maintain our enterprise. It is ridiculous. If everyone stopped making battle royales and made [different kinds of] video games, we would not be on this place.”
What’s humorous right here is recreation publishers typically push builders to chase traits as a “secure” guess, although we have seen what number of of these sorts of video games fail.
“One factor I can assure is that these secure bets are a dying sentence for the studios that attempt to make them. We’re within the enterprise of taking dangers, and if we do not take dangers we’re by no means going to have the ability to obtain success. Few folks believed that Helldivers would quantity to something, and but right here we’re,” Pilestedt added.

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Pilestedt ended his speak by telling builders to not solely take dangers, however to do their very own factor, very like what they did. “Make your video games based on your studio’s basis and magnificence. Do not copy others. Take into consideration what you wish to make and take of venture on it.”
After all, that is simpler stated than completed, however Pilestedt makes a degree. Only a take a look at the battle royale craze from a number of years in the past would verify what number of of those “secure” bets ended up useless in lower than a yr. These days, builders are banking on dwell companies video games to be their secure guess, however as we are able to see from a bunch of video games shutting down as a result of lack of participant curiosity, copying a trending recreation is an train in futility, as it isn’t solely onerous to snag gamers away from no matter common recreation is correct now however by the point improvement on it’s completed, the gaming inhabitants has in all probability already moved on, making no matter this new recreation is, appear and feel outdated.

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