EA’s new Skate recreation is a divisive reboot for the sequence, launching as an early-access free-to-play live-service recreation with an entire new vibe. I had rather mixed feelings about it. But it surely seems to have been a success.
Alinea Analytics discussed the game in their latest newsletter, revealing that Skate has apparently managed to seize 23+ million gamers in 2025.
That’s a good ollie up from October, when EA announced the game had surpassed 15 million players. At the time, Alinea said that those players had generated around $3 million in revenue.
What’s extra, Alinea can be claiming that Skate continues to be bringing in 750k+ every day energetic customers. Presumably, the overwhelming majority of these are on console as a result of the Steam numbers are fairly comfortable proper now – about 5-10k peak concurrent gamers per day.
It’s nonetheless troublesome to say if the sport has a future or not. Updates have been rocky up to now, though the Steam critiques have been trending upwards these days, so maybe issues are getting higher. As a skateboarding title, it occupies a novel house within the free-to-play market, giving it an edge. Personally, having a title be in early entry whereas additionally having heaps of microtransactions and season passes irks me, however that’s my drawback. And I’d prefer to see it succeed. I’d a lot moderately a correct Skate 4, but when that is all I can get, then I’d prefer to see it proceed into the longer term.
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