A recent Arc Raiders patch has arrived, bringing a bunch of latest fixes to a number of exploits gamers have not too long ago been counting on to do issues they’re not alleged to, and bypass sure mechanics to get into areas with out having to undergo correct channels.
The patch is pretty small, and surprisingly doesn’t embody any buffs or nerfs to something particularly.
The record of notes for replace 1.4.0 is compact, with a transparent deal with addressing a number of exploits. The most important one, after all, is the addition of “exploit mitigation mechanisms” to cease gamers from glitching by locked doorways.
This repair applies to all maps, and it’s supposed to handle a problem whereby gamers wouldn’t deliver the required keys to entry these areas of the assorted maps. Locked rooms, if they are often unlocked, usually disguise a wealth of high-tier and uncommon loot.
However gamers have additionally been utilizing related exploits to clip by partitions and entry areas exterior the playspace, permitting them to ambush enemy gamers and arrange traps that will be unimaginable for others to detect.
The sport’s current patch, which was launched precisely one week in the past, primarily consisted of stability tweaks to among the extra fashionable weapons and mines. Nonetheless, it also introduced a few fixes to prevent players from clipping through walls by using barricades.
Whereas with regards to being in locations the place you’re not alleged to, the patch blocked exterior entry to the locked room inside Spaceport’s Management Tower, making it solely accessible from contained in the tower.
1.4.0 additionally fixes an particularly nasty exploit that allowed gamers to deliver up their weapons a lot quicker than regular by shortly swapping to the fast use menu. There’s a spread of smaller fixes for lighting and texture bugs right here, too, and you’ll learn all about it within the full change log beneath:
- Exploit mitigation mechanisms have been added for all locked rooms throughout all maps.
- Mounted the gun exploit that allowed you to shoot faster than supposed by swapping to a fast use merchandise and again.
- The outside entry to Spaceport’s Management Tower locked room has been blocked off.
- Mounted the problem that generally prompted low decision textures within the Predominant Menu.
- Mounted gamers having the ability to push one another by leaping on one another’s backs.
- Mounted lighting artifacts that will generally happen upon coming into maps.
- Raider Voice now appropriately respects the chosen voice possibility after restarting the sport.
You might also like
More from Gaming Global
The Sekiro anime looks gorgeous, gory in new trailer from Crunchyroll
FromSoftware's samurai-action Soulslike Sekiro: Shadows Die Twice is being tailored into a brand new anime collection, Sekiro: No Defeat, …





