Should you do not play video games on PC (and even if you happen to do), you may not know that there is been a run on parkour games for some time now. All of those additionally compete with video games like Roblox and Fortnite, the place parkour sims carve out a serious facet of the user-generated worlds on show. However certainly one of these parkour video games stands out above the remaining: Rooftops & Alleys: The Parkour Game.
It is each the highest-rated parkour recreation on Steam (amongst these with greater than only a handful of evaluations) and has essentially the most Steam evaluations by far, with 96% of its practically 5,000 person evaluations giving the sport the illustrious “Overwhelmingly Optimistic” distinction on the digital storefront. Quickly, it will be leaving early entry and coming to consoles as properly, with a 1.0 launch on PC, PS5, and Xbox Sequence X|S scheduled for June 17.
Throughout my hands-on time with the sport, it was rapidly obvious how a lot solo developer Michel Losch drew inspiration from the previous. The sector-like maps and the flexibility to freely go wherever and chain collectively fashionable strikes felt like one thing proper out of a basic Tony Hawk recreation. Certainly one of its maps, The Shed, appears to deliberately invoke imagery of Tony Hawk’s beloved warehouse stage. Nonetheless, I agreed with Losch’s evaluation that the physics and required stick expertise of his recreation find yourself touchdown Rooftops & Alleys (R&A) someplace in the midst of Tony Hawk and the extra sim-like Skate collection from EA.
After all, none of R&A is carried out on boards both, so it additionally gave me Mirror’s Edge vibes (albeit, in third-person, not first-person), and Losch name-dropped Jet Set Radio Future as one other inspiration. Like DICE’s basic dystopian freerunning recreation, high-level play in R&A appears so effortlessly cool, and even a newbie like me can seem expert and stylish–provided they do not skip the tutorial. And very like Jet Set Radio Future, that sense of favor in R&A’s gameplay extends past motion to affect the audiovisual experience–playable characters supply numerous colourful customization, and there is an eclectic soundtrack that Losch and his fiancée produced collectively.
I used to be each impressed and, at instances, intimidated by the sport’s mechanics. Anyone transfer itself was straightforward to carry out, however the actual magic of parkour is chaining collectively a protracted sequence of maneuvers, which wasn’t as straightforward to tug off. Not that I am complaining–the upward ability slope was an fulfilling climb, culminating in an unbelievable sense of movement when all of it briefly got here collectively (I tended to see my character come crashing down ultimately).
For the true take a look at, although, I handed the controller off to my 12-year-old son, who would in all probability want I describe him as a (digital) parkour skilled. He cherished what he performed and felt like, whereas it was more difficult than one thing like Parkour Reborn on Roblox–which is extra like a Spider-Man sim anyway, if you happen to ask me–he appreciated the intricacies of the controls, and the way the issues you can do within the recreation very a lot resemble the fact of parkour. Rooftops & Alleys would not appear to be it should stray too removed from that actuality, for now anyway, and as an alternative equips gamers with the instruments to carry out feats that parkour athletes can accomplish in the actual world. Perhaps some future replace will ship gamers to the moon, however, for now, it is all deliberately grounded.
Since debuting in Steam Early Entry, the sport has obtained 30 updates, Losch instructed me, together with two extra maps, numerous challenges, a number of multiplayer modes (comparable to Tag and Seize The Flag), and quite a few enhancements to the sport’s foundational motion mechanics. However the recreation’s subsequent milestone is possibly its most essential.
“1.0 would be the largest replace but,” Losch mentioned. “The sport will get its sixth map, a brand-new on-line multiplayer recreation mode (Methods Battle), a variety of new time trials and trick rush challenges, new music, over 100 totally different customization choices, a full development system with unlockables, enjoyable achievements, improved gameplay mechanics–such because the model new bodily sliding mechanic, which is only momentum-based–and a tremendous picture mode which I truthfully couldn’t be extra happy with!”
To this point, R&A has offered greater than 150,000 copies, which is not half dangerous when you think about Losch got down to pursue recreation dev as a ardour undertaking on the aspect of his 15-year profession as a music producer and DJ. “[2023] marked the start of my solo recreation dev journey, so I needed to study Unreal Engine from scratch and overcome many hurdles that beforehand saved me from going for it and making my dream parkour recreation,” he instructed me.

“Honest to say, now I’m glad to have completed it, and love seeing individuals prefer it as a lot as I do.” He continued, “I’ve been craving a superb parkour recreation my whole life […] I believe I truthfully obtained fortunate within the sense that my private style and itch for a sure pParkour recreation appeared to have been aligned total with the [genre’s] group and gamers.”
Rooftops & Alleys: The Parkour Sport will get its Steam 1.0 replace and debuts on PS5 and Xbox Sequence X|S on June 17.
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