When 10 Chambers launched GTFO into early entry in 2019, the world – and the online game trade – was a really totally different place. The studio, then fashioned of solely 9 workers, didn’t know if there was an viewers for an excellent hardcore co-op FPS. So it launched the sport as a quite simple proposition: it was premium, you purchase it as soon as, and also you get all of the content material. No MTX, no DLC, no nonsense. Quelle shock, it gathered a big, loyal following, offered over 2.5 million copies (solely on PC), and made all its growth prices again in below 9 days.
However that was six years in the past, and so much has modified since then. Now, all 10 Chambers’ efforts are on Den of Wolves. The staff, fashioned of many ex-Payday builders, is making what it calls each a “4-player co-op heist recreation” and a “techno-thriller FPS” the place you play a gang of criminals enacting company espionage, larceny, and typically outright homicide on the vying mega-corporations which have arrange an unregulated monetary district in the midst of the Pacific ocean. It was announced at The Game Awards in 2023, and we’ve seen (and heard) a good quantity from the sport already.
Maybe fittingly for a recreation designed to showcase the perils of energy and cash, my dialog with 10 Chambers’ audio director Simon Viklund rapidly turned to monetization methods in 2025, and the way a lot has modified for builders since GTFO’s uber-successful launch.
“The best way we launched GTFO – you pay for it as soon as, and you’ve got the entire recreation – that was a viable enterprise method for after we have been 9 members of workers,” he tells me. “However now we’re 100 individuals, the burn price is approach larger, and Den of Wolves is a way more formidable recreation. So we’re hoping it turns right into a stay service kind factor.
“It’s not going to be a subscription service, it’s going to be a premium value. Possibly two-thirds of what triple-A video games often value. So it’s extra within the degree of GTFO, the Payday video games, and Vermintide – these different first-person co-op video games. That’s the area we’re occupying.
“So, sure, there shall be microtransactions, most certainly. There shall be DLC, however nothing that’s pay-to-win, nothing that’s math-fuckery the place, you recognize, for 20 bucks you purchase 100 buckazoids after which every little thing you should buy within the recreation prices 64 buckazoids, so you possibly can by no means ever eliminate all of your buckazoids, so that you all the time have that splinter in your thoughts telling you: ‘I’m leaving cash on the desk on this recreation, I want to purchase extra buckazoids’. It’s manipulative, stuff like that.”
The trail ahead, then, is to drop extra content material into the sport and provides the participant the selection when to buy. MTX will possible be solved within the type of weapon or character skins, and every little thing shall be labelled as clearly as doable – and offered in actual forex – in order that you recognize precisely what you’re getting to your cash. Oh, and there’ll be no loot containers, both. Clearly.
“And there’s definitely no playing! So, definitely nothing the place it’s like, you recognize: ‘I am shopping for this field, and I do not know what’s inside’. We could not sleep at evening if we had that! It’ll be, purely, to maintain the sport alive. Folks can vote with their cash. Our dedication is to make good content material that’s good worth for cash. That persons are going to wish to purchase.”
10 Chambers’ has realized from the missteps of different builders, too. Its coverage is that in case you purchase DLC that unlocks new missions or districts so that you can play in, it is possible for you to to host that content material and invite individuals to play who haven’t got that very same DLC. In a lot the identical approach that Hazelight’s video games permit you to get associates to co-op its video games with out the necessity to purchase a title twice.
“That is so we don’t break up the neighborhood into individuals who have the DLC, and haven’t got the DLC, and stuff like that,” continues Viklund. “So it isn’t going to be shady stuff, you recognize. We’ll be beneficiant. However there must be a way for individuals to maintain supporting the sport.”

What Viklund says in regards to the monetisation side even performs into the narrative ‘wrapping paper’ that defines Den of Wolves’ world. He envisions the concept of Participant 1 inviting Gamers 2 and three three to a brand new district on this dystopian cyberpunk world as a kind of permit-sharing system, the place the ‘boss’ that’s planning a heist is doing the legwork in getting his legal friends entry to the skyscraper/megastructure the place they’ll be doing their subsequent job.
“You possibly can sort-of roleplay issues,” he laughs. “ You don’t say ‘oh I’m matchmaking with different gamers’. No, you are ‘occurring to the darkish web, to seek out companions or legal associates’ or no matter. It’s such a juicy idea, this whole factor with the heists and the legal underworld, you possibly can tie a lot into that theme.”
Den of Wolves is a strong recreation. What I’ve performed up to now (please look out for a preview quickly) is a good, good tackle the heist style that’s part-Inception, part-Warmth, part-Payday 2, and part-Control (the Treatment recreation, that’s). Yeah, that blend is a little bit of a headfuck, however that is “the worst model of the sport anybody is ever going to play”, per Viklund, because of the reality it’s pre-alpha. And it’s nonetheless fairly rattling good. I can’t wait to get my arms on extra content material.
We all know 10 Chambers makes a good recreation – Overkill’s Payday 1 and a couple of and GTFO are testomony to that – and now the studio is committing to a recreation that it may possibly help, maintain alive, maintain gamers coming again to. The GTFO hardcore are crying out for extra content material, they usually most likely won’t ever get it. However, if 10 Chambers’ gambit pays off almost about the way it desires to fund and gas Den of Wolves, properly… maybe the very best of the studio is but to return.
Den of Wolves is about to launch into Early Entry quickly. It would launch for PC, however no window has been given on the time of writing.
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