Wine 10.10 is the most recent improvement launch of the Home windows compatibility layer, which is a giant a part of Valve’s Proton.
For this launch the principle highlights are:
- Mono engine up to date to model 10.1.0.
- OSMesa library not wanted.
- Extra help for producing Home windows Runtime metadata in WIDL.
- Locale information up to date to Unicode CLDR 47.
- P010 format help in Media Basis.
Bug fixes are famous for Rise of Nations, Braid, Steam, Horizon Chase, F.E.A.R, S.T.A.L.Okay.E.R. Anomaly, Eador. Masters of the Damaged World, StarCraft Remastered, The Fidelio Incident, Vampyr and extra.
For Wine Mono 10.1.0 these are the adjustments:
- The builtin FNA now makes use of SDL3. This should have no noticeable affect, nevertheless it does change how rendering backends are chosen. FNA3D now has three choices for backend:
FNA3D_FORCE_DRIVER=OpenGL
,FNA3D_FORCE_DRIVER=D3D11
, andFNA3D_FORCE_DRIVER=SDLGPU
. The SDL_GPU backend will be managed withSDL_GPU_DRIVER=vulkan
orSDL_GPU_DRIVER=direct3d12
. The default below most circumstances needs to be SDL_GPU with Vulkan.
- Added a stub
msbuild.exe
. (wine bug 17020)
- Added help for “Recycle Bin” to the VB.NET class libraries. (wanted by DayZ instruments)
- Updates from Framework Mono:
- Mounted dealing with of IPv6 addresses within the Host header in System.Internet.
- Mounted construct with cmake 4.
- Upstream updates
- FNA up to date to 25.04
- llvm-mingw up to date to 20250417
- SDL up to date to three.2.10
Supply: Wine GitLab
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