AMD FSR Upscaling 4.1 and AMD FSR Ray Regeneration 1.1 at the moment are out there as a part of the AMD FSR SDK 2.2 launch at present for recreation builders.
Sadly, the newer FSR SDK nonetheless solely formally helps Home windows and DirectX as Vulkan help is lacking. However, now that the SDK is on the market hopefully we’ll see Valve be capable of get all of it working properly with Proton. The superior options are additionally nonetheless solely formally help AMD RDNA 4 (Radeon RX 9000 Collection GPUs and above).
The brand new stuff:
AMD FSR Upscaling 4.1
AMD FSR Upscaling is a cutting-edge upscaler that delivers vital picture high quality enhancements over earlier FSR generations. Our ML-powered upscaler makes use of neural networks to reconstruct visuals from lower-resolution frames that match or exceed native rendering high quality, delivering a considerable increase in recreation efficiency.
The FSR Upscaling 4.1 replace brings enhanced picture high quality, particularly whereas in-motion, due to enhancements from an replace to inference leading to a sharper picture. The replace additionally improves ultra-performance and dynamic decision scaling (DRS) modes.
AMD FSR Ray Regeneration 1.1
AMD FSR Ray Regeneration is a ML-powered real-time denoiser that integrates with any recreation engine, enabling high-quality visuals by denoising inputs from ray-traced workloads. Requiring RDNA 4 structure graphics, it really works finest when mixed with different FSR “Redstone” applied sciences to remodel noisy outputs from ray tracing right into a clear, coherent picture.
The FSR Ray Regeneration 1.1 replace consists of high quality and reminiscence enhancements, and the addition of debug view modes.
Hopefully AMD will not make the identical errors as NVIDIA with the AI slop machine DLSS appears to be turning into.
Supply: AMD Blog
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