id Software program was reportedly contemplating a number of tasks earlier than Xbox layoffs devastated the legendary Doom studio, together with a John Wick-style unique IP, a brand new Good Darkish sport, a Western robotic survival sport, and several other attainable Doom follow-ups.
The details come via a new GamesBeat report from Dean Takahashi, which provides much more context to the current layoffs at id Software program. I’ve already lined the job losses themselves, including the Texas WARN documentation which appears to put the number at 136 people. GamesBeat’s personal quantity is barely decrease, claiming no less than 92 of roughly 185 full-time staff had been minimize, however the report does broadly line up with what has been circulating: id Software program has been hit extremely exhausting.
However buried contained in the report is one thing arguably much more attention-grabbing: what id Software program may need been engaged on earlier than the axe fell.
In line with GamesBeat, one of many tasks being mentioned was an unique IP codenamed Fury. The sport was reportedly pitched by Doom sport director and studio co-director Hugo Martin, and was described as having sci-fi, noir, Louisiana and Chicago gangster influences, together with a contemporary cyberpunk-like really feel. It apparently additionally had a “Gun Fu” idea, combining gunplay and martial arts, with the report evaluating the meant vibe to a John Wick film.
That sounds completely fascinating, though GamesBeat says Fury had not been formally greenlit for manufacturing. Regardless, it seems like one hell of a mix of tones and concepts.
One other attainable mission was a brand new Good Darkish sport. That’s particularly attention-grabbing given Microsoft recently shut down The Initiative, the Xbox studio which had been engaged on a Good Darkish reboot for years. In line with GamesBeat, id Software program had been contemplating the franchise as a result of it may probably faucet into Microsoft-owned IP that was not actively being labored on elsewhere.
The report additionally mentions a mission codenamed Ironwood, described as a Western-style robotic sport with a give attention to survival, apparently akin to the world of Westworld.
After which, after all, there was Doom. GamesBeat claims id had been contemplating a number of Doom-related concepts, together with multiplayer, co-op, extra DLC, and bringing again traditional weapons from Doom 2016 and Doom Everlasting. That final half is especially notable as a result of Doom: The Darkish Ages made some large adjustments to the Slayer’s arsenal and total rhythm, so the concept of folding older weapons again into the combination would have been an attention-grabbing strategy to bridge the newer sport with the earlier two entries.
One of many extra damning components of the report is the suggestion that id Software program could not have clearly identified what Microsoft really needed from it. GamesBeat says one former studio head was confused about whether or not Xbox’s aim was Sport Cross subscribers, engagement time, standalone gross sales, income, revenue, or just prestigious expertise showcases for the platform.
That issues as a result of, if id had identified the goal was uncooked income and revenue, the studio could have geared toward one thing fully totally different. Primarily based on what Gamesbeat was instructed, they might have leaned tougher into live-service, multiplayer, co-op, or repeatable content material quite than persevering with to construct comparatively lean, single-player Doom campaigns each few years. As an alternative, the studio seems to have been judged by a enterprise mannequin it might not have been explicitly constructing towards.
GamesBeat’s report suggests id Software program was weak as a result of it was between main tasks, having simply shipped Doom: The Darkish Ages and its Revelations DLC. The studio had choices on the desk, however seemingly no firmly locked-in subsequent sport. With the layoffs reportedly hitting departments together with design, rendering, stage design, fight design, setting artwork, AI programming, and the id Tech engine workforce, the plain query is what id Software program is even able to making now.
That’s the actually miserable a part of all this. If GamesBeat’s reporting is correct, id Software program was not creatively useless. It was exploring new concepts, unusual concepts, formidable concepts. A John Wick-style gun-fu sport from the Doom workforce? A Westworld-esque robotic survival sport? id taking a crack at Good Darkish? Extra experimental Doom content material?
As an alternative, the way forward for probably the most necessary studios in online game historical past now seems to be deeply unsure. Possibly id Software program will proceed making Doom. Possibly it will likely be rebuilt. Possibly a few of these ideas will reappear in one other type. However proper now, it seems like Xbox could have simply slashed away not solely half a studio, however a complete slate of probably fascinating video games.
You might also like
More from Gaming Global
Microsoft, Please Don’t Ruin Minecraft
The long-dreaded time has come and Microsoft has begun to aggressively shift its Xbox plans, instituting heavy cuts across …
OSRS: Leechfin Fishing Guide
The portal to Vampyrium has lastly opened on the planet of Old School Runescape, and on this land of …





