The legendary Commodore 64 has simply acquired one other nice Shoot ’em up so that you can strive, as retroteamgames has launched one other replace for his or her breakthrough prototype known as Chrome Horizon. Removed from a normal hobbyist mission, this title goals to show that the “breadbin” nonetheless has untapped potential when paired with trendy growth workflows. The truth is not solely was this sport written completely in C utilizing the Oscar64 compiler, but it surely has superior Raster IRQ multiplexing, supporting 16+ simultaneous {hardware} sprites., ultra-smooth 50/60fps parallax scrolling logic and a customized SID music routine integration.
Chrome Horizon is a high-performance shoot ’em up that serves because the flagship mission for the creator’s anticipated guide, “Trendy Code, Basic Metal: Engineering Skilled Motion Video games for the C64”. The mission invitations gamers and builders alike to expertise the facility of contemporary C on traditional 8-bit {hardware}, shattering the long-held fantasy that high-octane motion requires pure Meeting language.
- The extent featured on this prototype is solely a technical demo and doesn’t characterize a full, completed degree.
The brand new model 0.9.3 incorporates the next adjustments:
- New degree 1 tilemap
- New enemies
- Revised enemy waves
- Some optimizations
In upcoming releases, I’ll introduce the next enhancements:
- Software program sprites for bullets, to keep away from the 8-sprite-per-line restrict, which causes some sprites to vanish
- Loading of graphic knowledge from recordsdata, in order to have extra ranges
- Ranges 2, 3, and 4
- New end-of-level sequence
- New authentic music
- New sound results
- Improved title display screen graphics
Hyperlinks :1) Source
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