Speaking to IGN, the builders of Tomb Raider: Legacy of Atlantis confirmed that the upcoming reimagining of Lara Croft’s unique journey is just not set in a separate continuity from the fashionable Survivor trilogy.
Requested straight whether or not the sport exists in its personal unbiased universe, Jeff Adams, Expertise Director at Crystal Dynamics, stated: “No, the occasions of the Survivor collection did happen and this is similar [Lara] in the identical universe, however we’re discovering her at this level in her profession.”
Earlier within the interview, the crew defined that whereas Lara’s Survivor-era adventures stay a part of her previous, Legacy of Atlantis is targeted on a distinct stage of her life: “Lara has [the] Survivor collection in her previous, however she is just not beholden to it in Legacy of Atlantis. So, we’re discovering [Lara] at a selected level in her profession the place you might be seeing her in her prime and that’s what we’re specializing in for this expertise.”
In different phrases, the Survivor trilogy nonetheless appears to operate as Lara’s origin story on this new/modernised continuity. These occasions occurred, that model of Lara went via hell, and Legacy of Atlantis is choosing up with somebody who has already been formed by these experiences. However crucially, the crew doesn’t seem like making a direct sequel to Shadow of the Tomb Raider, both.
Listening to the total interview, it appears clear that whereas there’s going to be a hyperlink between the Survivor video games and the reimagining, and maybe even some references — like how Lara now makes use of a grappling hook — these are nonetheless going to be principally separate adventures. It’s simply that in case you already performed the brutal Survivor video games, you’ll have extra context for who Lara is and the place she got here from.
Mainly, whereas there’s a continuity hyperlink, it doesn’t sound like there’s a lot focus being placed on it throughout the story itself. Crystal Dynamics appears extra interested by presenting Lara because the absolutely fashioned adventurer followers keep in mind from the traditional video games, quite than continuously dragging the Survivor trilogy’s trauma and tone behind her like an emotional backpack filled with climbing axes.
However recreation design is one other story completely, as a result of apparently, the crew additionally appears to be drawing from the design language of the Survivor trilogy, not simply folding these video games into the broader canon. When discussing the well-known T-Rex encounter from the unique Tomb Raider, one developer defined that the objective was to protect the reminiscence of that second whereas turning it into one thing extra cinematic and substantial.
Slightly than merely recreating the T-Rex as a big enemy Lara shoots till it falls over, the crew wished to provide it “extra display time” and switch it into “an extended sequence.” To do this, they regarded on the Survivor trilogy, the place Crystal Dynamics grew to become quite fond of getting Lara dash away from collapsing tombs, floods, avalanches, bears, and some other type of pure catastrophe that fancied ruining her day.
“ a few of the stuff that we did with the Survivor trilogy,” Raul Siqueira, Sport Director at Crystal Dynamics, stated, “after we received actually good at making Lara run away from avalanches, floods, bears, and all the opposite issues. These two have been an excellent marriage.”
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