Time actually does fly. Six months later, The Fallacious Biennale is coming to an in depth on March 31, 2026.
The Wrong Biennale is a global digital artwork exhibition that takes place each on-line and in bodily galleries and is seen by hundreds of thousands worldwide.
The seventh version, working from November 1, 2025, to March 31, 2026, centered on synthetic intelligence in artwork. It options work throughout visible artwork, video, textual content, and sound, highlighting how artists are utilizing AI and machine studying of their inventive course of.
Over time, it has grown into a serious international neighborhood and a key occasion within the digital artwork world.
Making that last-minute resolution to take part in The Fallacious Biennale confirmed us one factor rapidly: digital exhibitions should not so completely different from the actual world. The expectations, the deadlines, and the collaboration all function on the similar stage.
We got here in late with a easy directive: to construct an exhibit utilizing AI. What adopted was a quick push to seek out artists, meet the entry deadline, and never solely curate an in-world present, but in addition create an internet site pavilion that would translate our reveals, and OpenSim as nicely, to an out of doors viewers. The consequence was greater than we may have hoped for.
Discovering the artists was the straightforward half. We had already labored with all of them earlier than. We knew their work, their drive, and their dedication. With a decent deadline and a present of this magnitude, that stage of belief made a distinction. I had the pleasure of working one-on-one with every artist on their on-line reveals, combining photographs with video showcasing their work. It was such a fantastic expertise, I’d work with all of them once more in a heartbeat.
What shocked us most concerning the AI-inspired artwork was how completely different the outcomes have been. Regardless of a shared requirement to make use of AI, no two reveals have been alike. The artists approached the expertise in fully other ways; some used it to reinforce their work, whereas others allowed it to form your complete idea. The takeaway was clear. The device used will be the similar, however the imaginative and prescient behind it makes all of the distinction.
Whereas the present was about expertise, what occurred behind the scenes was totally human. Many people had labored collectively earlier than, some solely in passing. This time was completely different. We obtained to know one another, not simply as creators, however as collaborators. This was actually a gaggle effort.
We workshopped AI instruments collectively, traded ideas and methods, shared discoveries, and at occasions, our frustrations. There was a real sense of wanting everybody to succeed. As an alternative of competing for consideration, we helped one another shine, and that made the ultimate exhibition stronger than something any certainly one of us may have created alone.
“Serving to to curate a two-month construct with fifteen artists was initially a frightening concept, however it grew to become one of the vital rewarding collaborative experiences I’ve had,” mentioned Cooper Swizzle, a curator and artist on Kitely and The Curiosity Zone. “The group’s power, generosity, and willingness to be taught from each other made the method distinctive.”
This present additionally took on a deeper which means for us. It grew to become the ultimate exhibition for artist Luna Lunaria of Wolf Territories. She sadly handed away shortly after the present started. On the time, we have been centered on the work, the deadlines, the construct, the collaboration, however trying again, it feels completely different. It was a final likelihood to create along with her, to share concepts, and hang around. Her work, and her presence, stay a part of the present, and an enduring a part of her legacy. She can be deeply missed.
“Luna was not solely an unimaginable artist, however a rare buddy,” mentioned artist Star Ravenhurst of the Tenth Dimension grid. “She was all the time prepared to assist, share her skills, and assist others of their inventive endeavors. Understanding her and having the prospect to work alongside her was actually an honor.”

Mixing the actual world with the digital isn’t new; individuals in OpenSim have been doing it for years. However for us, being accepted into a big real-world present was genuinely thrilling. The concept individuals outdoors of OpenSim would see our work was new to us, and we have been prepared for it.

“This gained’t be our final time taking part in real-world artwork reveals; we’re already searching for the subsequent alternative,” mentioned Koshari Mahana, curator and artist on Kitely and The Curiosity Zone. “There’s a lot expertise in OpenSim that deserves extra visibility, and it could be nice to share extra of it with the surface world.”
The response has been wonderful. The Synthetic Dreams web site, our on-line pavilion for the Fallacious, has nicely over 2,000 views. The in-world exhibit welcomed a whole lot of tourists with over a thousand visits general. We have been featured on The Fallacious’s Instagram in addition to their official press web page. We additionally had the pleasure of internet hosting visits from the Virtual Worlds Education Consortium, Thirza Ember’s Hypergrid Safari, not as soon as however twice, and a tour led by Thirza from the OpenSimulator Community Conference in the course of the convention weekend.


“The Artificial Goals Pavilion was a tremendous achievement,” mentioned Hypergrid Safari’s Thirza Ember. “So many considerate and fantastically constructed installations. The sheer inventiveness in each the ideas it explored and the methods used to convey them was an actual eye opener. What a deal with!”
After the Hypergrid Safari, Roland Francis shared his ideas on the Safari weblog. “That is actually distinctive digital art work,” he said in a comment. “So excessive stage, it blew my socks off at each click on, which brings you to a fair deeper expertise of detailed visuals. What a wonderful mix of flavors, these mesmerized interpretations of real-life artists and their work.”

“Artificial Goals was a outstanding expertise, stuffed with creativity, magnificence, humor, and a way of marvel,” mentioned Carla Kincaid Yoshikawa, a advisor at Training in the 21st Century. “The artists crafted immersive 3D environments, utilizing AI as a device to convey their visions to life. Every exhibit was uniquely compelling, at occasions stunning, mystical, informative, provocative, and all the time partaking.”
“I created a video utilizing the exhibit as a case examine, not solely to focus on AI as a inventive device, but in addition to show how environments constructed inside 3D worlds can perform artistically, socially, and educationally,” she added. “Hats off to the curators and to all of the artists who made this expertise so memorable.”
“What I took away most is how artwork conjures up artwork,” mentioned artist Forrest Azzure. “As I wandered by the expo, the dreamy builds I encountered began to stir poetic strains inside me. Would I do it once more? Sure, however not utilizing AI. What we created was a press release that solely wanted to be made as soon as.”


“Primarily based on this expertise, I’m excited for future collaborations and keen to maintain pushing the boundaries of what’s potential,” mentioned Kitely artist Yeelinda Blue. “To the entire artists, thanks for making this journey unforgettable.”
As The Fallacious Biennale involves an in depth, the teachings we’ve discovered are what we’ll carry with us. Whereas the present’s theme was AI, it wasn’t the main focus in spite of everything. It was only a device, one which helped us discover new instructions and convey one thing sudden to life. In the long run, although, it was concerning the artists and their creativity.
Digital and actual are not separate areas. They function with the identical expectations, the identical requirements, and the identical potential to attach individuals.
We noticed what can occur when collaboration replaces competitors. And we noticed that the work we create in OpenSim doesn’t have to remain contained, however can attain far past it.
Most of all, we have been reminded that behind each construct, each exhibit, and each concept, it’s the individuals who make it matter, and the mark they go away behind.
In the long run, The Fallacious turned out to be precisely the correct factor to do. And sure, no doubt, we’d do it over again.

Whereas The Fallacious Biennale formally wraps up on the finish of March, Ilan Tochner, proprietor of Kitely, has generously prolonged the exhibit for an extra three months until June thirty first, 2026.
“The Fallacious Biennale Pavilion, Artificial Goals, is a superb instance of what OpenSim creators can obtain,” mentioned Kitely CEO and co-founder Ilan Tochner. “It could have been a disgrace to close it down, so we supplied to increase it by one other three months. We’re proud to host such a robust exhibit in Kitely and extremely suggest that anybody who hasn’t seen it but take this chance to go to.”
Go to the Fallacious Biennale Pavilion on the Kitely Expo Middle through hypergrid at grid.kitely.com:8002:Kitely Expo Middle.
Cooper Swizzle contributed to this story.






