Meta, the corporate that has misplaced greater than $92 billion on digital actuality since 2020, has had the primary clear photos of its subsequent headset leak out of its personal software program, lower than two weeks earlier than its annual Join convention, VR researcher Luna said in a post on X on Thursday.
“First official visuals of Meta’s Mission Phoenix, discovered within the HorizonOS Prescription Lens firmware package deal,” Luna wrote.
The pictures present a slim, glasses-style machine with nostril pads as an alternative of a face cushion, sensors on the perimeters and undersides of the temples, and a cable working out of the left temple to a separate compute puck, Luna said in a report on UploadVR.
The machine is codenamed Mission Phoenix, however Meta has been utilizing the time period “VR Glasses” in some locations, Luna said in a post on X yesterday. Beforehand, Meta referred to it as “machine” or “headset.”
Hiding in a prescription lens app
The pictures confirmed up in Meta’s HorizonOS Prescription Lens app on Wednesday, Luna said on X, then the app was pulled shortly after, according to a follow-up post.
Luna, who goes by the deal with @Lunayian on X, is a tech contributor at UploadVR, the place their bio describes them as “a VR fanatic and dataminer primarily specializing in insights associated to the working system powering Meta Quest gadgets.”
They’ve been reporting on Phoenix for many of a 12 months. On January 1 they posted a sketch of the machine primarily based on improvement items they stated that they had seen, and quote-posted it this week.
Final month, additionally they revealed a long roundup of everything known about the device.
In response to Luna, Phoenix is Meta’s premium, ultralight headset, and it’s the successor to the Quest Professional. As a substitute of packing the battery and processor into the headset, Phoenix strikes each right into a puck that clips to the wearer’s waistband. The headset is designed for use seated, with out controllers, utilizing eye monitoring and hand monitoring in a gaze-and-pinch scheme much like Apple’s Imaginative and prescient Professional.
The sphere of view is narrower than on a conventional headset, at roughly 88 to 91 levels diagonally, Luna said on X.
The Wall Road Journal has reported that the value goal is underneath $1,000.
So does this imply that Meta remains to be bullish on VR? Or that it’s within the technique of transferring what’s left of its VR portfolio a bit of nearer to its AI and AR-focused glasses line?
Personally, I’m torn. On the one hand, I do need to see a VR headset so gentle and skinny that it’s principally a pair of glasses that may additionally double as common glasses or as AR and AI glasses. I already put on glasses, so this method appeals to me.
Nevertheless, if it is a manner of backing out of the entire metaverse factor with out admitting that it was a $92 billion mistake, then that doesn’t bode effectively for the way forward for the metaverse. No matter what I take into consideration Meta as an organization, and Mark Zuckerberg as a human — or probably, a reptile sporting a human pores and skin — having an enormous firm within the area did assist lend credence to the business.
In the meantime, I checked the agenda of the Meta Connect 2026 convention, which begins in two weeks.
“We’ll share the most recent in VR, wearables, metaverse, and AI,” Meta said in its save-the-date post.
Having VR in first place is an effective signal. And the conference agenda, which is cut up into 4 tracks, has VR as the primary monitor listed, forward of AI glasses, AI, and Horizon.
The VR monitor has 5 developer classes, in keeping with the agenda: a information to constructing for each Meta VR and AI glasses, updates to the sport engine SDKs, constructing Android apps for VR, constructing immersive experiences with WebXR, and “A sensible information to controller-free interplay.”
That final one is the place Meta might go into element concerning the new VR Glasses’ eye and hand monitoring, Luna said in the UploadVR report.
The brand new Meta VR Glasses aren’t anticipated to ship this 12 months. Meta pushed the launch again to the primary half of 2027 final December, according to Business Insider, which cited an inside memo from Maher Saba, vice chairman of Meta’s Actuality Labs Basis. The delay was “going to present us much more respiratory room to get this proper,” Meta executives Gabriel Aul and Ryan Cairns stated in a separate memo, in keeping with the report.
Given all of the dangerous information that we’ve seen about Meta’s VR tasks not too long ago, that’s not a superb signal.
In March, Meta shut down Horizon Workrooms, stopped taking new Quest for Business customers, and closed three of its first-party VR studios, and introduced it was pulling the VR model of Horizon Worlds earlier than partially reversing course a couple of days later.
Meta’s Actuality Labs misplaced $4.6 billion within the second quarter of this 12 months on $431 million in income, according to Meta’s second quarter earnings report, on prime of $4 billion in the first quarter. Add that to the $84 billion the division had lost through the end of 2025, and the working complete since 2020 is now greater than $92 billion.
Meta CTO Andrew Bosworth has stated the corporate nonetheless has two headsets within the pipeline.
“I feel it’s formally leaked we’ve obtained two gadgets on the roadmap that we’re tremendous enthusiastic about popping out over the course of a time period,” Bosworth stated in an interview at Davos earlier this 12 months.
The opposite machine is Quest 4, a gaming-focused headset now anticipated in late 2027 or 2028.
In the meantime, the VR headset market as an entire is shrinking. International XR headwear shipments fell 39 p.c within the first half of this 12 months, to about 2 million items, and Meta’s share dropped to 48 p.c from 71 p.c a 12 months earlier, according to a September 3 report from Omdia.
“Meta poured huge assets into headsets, however has struggled to duplicate the breakout success of the Quest 2,” Omdia senior principal analyst George Jijiashvili stated within the report. “The continued stoop throughout the headset market reinforces that cumbersome headwear stays a tricky promote past a core fanatic base.”
Counterpoint Analysis had related numbers. VR headset shipments fell 18 p.c 12 months over 12 months within the second quarter, whereas AR glasses rose 138 p.c, according to its September 8 report, which stated Meta’s resolution to boost Quest costs “added additional strain to an already cooling market.”
That’s a sharper decline than the 12 percent drop IDC forecast for 2025 once I final checked in on the numbers.
In the meantime, AR and AI glasses are flying off the cabinets.
Show-less sensible glasses shipped greater than 2 million items within the first quarter of this 12 months, up 167 p.c from a 12 months earlier, and IDC expects almost 14 million of them to ship in 2026 — in comparison with about 3 million combined actuality headsets, IDC client gadgets analysis director Jitesh Ubrani said in a June blog post.
Income from Ray-Ban and Oakley AI glasses almost doubled within the second quarter, EssilorLuxottica, Meta’s manufacturing accomplice, said in its first-half earnings release.
And Omdia’s numbers present glasses going from 10 p.c of all XR headwear within the first half of 2025 to 26 p.c within the first half of this 12 months.
“XR glasses are gaining momentum as a result of shoppers are more and more prepared to commerce some immersion for much less friction,” Omdia senior analyst Qiran Ju stated within the report. “Lighter designs and acquainted use instances corresponding to video viewing and gaming are reducing the limitations to adoption.”
In the event you’re confused by the acronyms:
- AR is “augmented actuality.” The glasses are principally regular glass, and you’ll see the precise world via them, with small photos or textual content overlaid on them. For instance, you might have a cartoony Pokemon hiding underneath your precise desk, or navigation arrows exhibiting you the place to stroll, or subtitles translating somebody’s spoken phrases in actual time.
- VR is “digital actuality.” You don’t see a lot of the true world, if in any respect, however are as an alternative immersed in a digital world. The actual, bodily world solely exhibits up in occasional pass-through moments, corresponding to glowing traces marking the perimeters of your furnishings so that you don’t stroll into the espresso desk or knock over the TV.
- MR is “combined actuality.” That’s some type of mixture of the 2, and usually means that you’ve got a VR headset with a digicam on the entrance of it so it could possibly “go via” a picture of the true world and challenge it in your glasses’ show display.
- XR is “prolonged actuality.” It’s a catch-all time period for all of those totally different sorts of glasses.
And all of those now have AI bolted on, after all.
I’ve tried many of those gadgets. I’ve purchased a couple of, producers have despatched me a ton of them to demo, and I’ve tried others at tech conferences.
To this point, I haven’t been impressed with any of them. For films, I already personal a TV set. I don’t play video games. And the glasses are just about ineffective for any actual work, so I’m sticking with my two big displays and my precise Home windows pc, keyboard, and mouse for the foreseeable future.
The brand new Meta VR Glasses, at a reported 110 grams — nearly 4 ounces — with no face cushion, tethered to a puck, with out controllers, at near $1,000, from an organization that simply spent the 12 months closing its personal VR apps, might be not the reply.
To not point out the slim subject of view, the dearth of killer apps, and, after all, the truth that it’s tied to a closed, proprietary platform with a problematic monitor document on security. I’m not going to be shelling out my cash for the primary era of those. Nor, most likely, the second or third. But when they’ll present {that a} market exists for this way issue, that will be fairly encouraging and would possibly encourage different builders and buyers to get into the area and provides us one thing we are able to really use.





