After my six hours of hands-on time with Phantom Blade 0 in LA, I used to be bought on the sport. The boss design is wonderful, the soundtrack is killer, and the attractive huge linear environments have nice metroidvania model aspect distractions.
Clearly, the crown jewel of developer S-Sport’s manufacturing is the motion-captured martial arts fight, and it didn’t disappoint. However as I stored combating, one thing distinctive and sudden stood out to me and, after having a chat with director and CEO Soulframe Liang, who confirmed what I skilled, I now higher perceive what S-Sport is attempting to perform.
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