For years, Amy Hennig’s deserted model of Uncharted 4 has been one among gaming’s most enduring mysteries.
We all know the broad strokes. Hennig departed Naughty Canine in 2014, Neil Druckmann and Bruce Straley took over the challenge, and the sport ultimately emerged in 2016 as Uncharted 4: A Thief’s Finish. Since then, followers have endlessly debated what was misplaced, who was accountable, and whether or not Hennig’s imaginative and prescient might need been higher than the sport we in the end acquired.
Now, due to years of investigation by researcher Michael Kemp, we could lastly have the clearest image but of what that unique model of Uncharted 4 truly regarded like. Watch his video above for a a lot deeper and absurdly fascinating deep-dive into what Uncharted 4 may have been. I’m simply going to offer a snippet of what Kemp discusses in his video and on the podcast.
Kemp recently published a lengthy breakdown of his findings earlier than showing on Sacred Symbols: A PlayStation Podcast with Colin Moriarty to debate his work. Moriarty additionally is aware of quite a bit about what occurred behind the scenes, so the duo elevate some attention-grabbing factors. Sadly, the episode is behind a Patreon paywall, so if you want to check it out, you’ll need to consider subscribing.
Moderately than counting on rumours or second-hand tales, Kemp spent years combing by way of leftover recreation information, scripting references, lower audio, leaked portfolio items and idea artwork. The result’s spectacular work.
“I started discovering items of Uncharted 4 that didn’t appear to be associated to something I acknowledged. References to ranges that didn’t exist, issues within the story that didn’t occur,” Kemp defined.
The consequence, he argues, is “essentially the most definitive breakdown” but of the model of Uncharted 4 that Naughty Canine was growing between 2011 and 2014.
And if his reconstruction is correct, the sport was as soon as a really totally different beast.
In keeping with each Kemp’s investigation and feedback beforehand made by Hennig herself, the unique imaginative and prescient positioned a a lot higher emphasis on thriller and detective work.
“Identical to in Uncharted 1, it was meant to be a bit little bit of a return to kind,” Hennig explained. “This concept that numerous the story can be happening on this undiscovered or forgotten pirate utopia island and the detective story that we may weave by way of that.”
Word: numerous Amy Hennig’s quotes stem from a 2019 interview with USGamer. Nonetheless, that unique interview is not obtainable, so I’ve linked 2nd celebration websites that coated the story on the time so you may learn the total quotes and so forth.
One of many largest variations seems to have been a collection of playable flashbacks set in 1695. Kemp’s findings counsel gamers would have taken management of pirate Henry Avery throughout main historic sequences, together with a battle aboard Avery’s ship through the assault on the Gunsway.
These weren’t easy cutscenes, both. In keeping with Kemp, Naughty Canine had constructed Avery’s vessel as a totally explorable atmosphere full with rigging traversal and destructible components.
“They constructed Henry Avery’s ship as a full play area so the participant may maneuver round it freely,” he defined. “This could be crucial because it had additionally been constructed to be destructible, step by step having items of it blown away within the battle.”
Apparently, Hennig herself beforehand admitted the thought could have been a sufferer of its personal ambition.
“I hoped to do pirate flashbacks,” she mentioned. “I liked the thought of really flashing again to Henry Avery, however it was form of a loopy concept as a result of asset-wise and every little thing, out of the blue you need to make Black Flag in addition to Uncharted 4.”
That quote could in the end clarify a lot of what occurred subsequent.
Kemp’s reconstruction suggests the unique recreation featured a shocking variety of mechanics and concepts that by no means survived into the ultimate launch. Amongst them had been a visual three-piece well being bar, stamina-based climbing, expanded sword fight, interrogation techniques, enemy disarming mechanics, non-lethal takedowns and consumable traversal tools.
Some ranges seem to have pushed even additional away from conventional Uncharted territory. A a lot bigger gala mission reportedly featured Nate, Elena, Sully and Charlie Cutter infiltrating a London occasion utilizing disguises, stealth and even a dancing mini-game. Elsewhere, a Madagascar chapter allegedly noticed Nathan Drake stranded alone on an island the place he scavenged assets, weathered storms and constructed a raft to flee.
The heavier emphasis on exploration and never capturing every little thing that strikes may additionally have been a response to years of followers joking about Nathan Drake’s absurd physique depend. And no, I’m not speaking concerning the bloke’s success charge with girls. On the time of the sport’s launch, there was numerous discuss “narrative dissonance”, which on this context amounted to individuals discovering the distinction between Drake’s rogueish appeal and the sheer variety of individuals he had killed a bit bizarre.
For a lot of followers, although, essentially the most shocking a part of Kemp’s investigation is probably not what was lower, however why it was lower.
For years, dialogue surrounding Hennig’s departure has typically been diminished to a easy narrative that Neill Druckmann and Straley arrived, took over the challenge and discarded every little thing that got here earlier than. Throughout Sacred Symbols, nevertheless, each Kemp and Moriarty argued that the truth seems to have been significantly extra sophisticated.
“There are conflicting views on what occurred subsequent,” Moriarty famous. In keeping with the veteran video games journalist, the challenge seems to have been struggling lengthy earlier than the management change.
“It was in a foul state regarding the strains of communication, the pipeline, what individuals had been doing, and it didn’t really feel prefer it was making the optimistic ahead progress it wanted,” he mentioned.
Kemp’s findings appear to help that chance. Massive parts of the sport seem to have required bespoke property, distinctive mechanics and intensive growth assets. Historic pirate flashbacks, survival gameplay techniques, expanded melee fight and bigger sandbox-style ranges could merely have develop into too costly and tough to convey collectively right into a cohesive complete.
As a Scottish lad, it’s additionally a disgrace we apparently misplaced a bigger Scotland chapter, full with puzzles, cathedrals and a collapsing crane set-piece. Then once more, as robust as Nathan Drake is, I’m not satisfied he’d have survived his first correct Scottish evening out. We go laborious right here in bonny Scotland, as a result of if we didn’t, the melancholy from all of the bloody rain would drive us to suicide.

Importantly, neither Kemp nor Hennig herself believes the ultimate recreation fully discarded the unique work. In reality, Hennig has repeatedly pushed again in opposition to that interpretation.
“I don’t need individuals to suppose that it’s like, wow, they throw away every little thing and begin over,” she defined. “No, no, no. It’s like tons of foundational work.”
She was much more direct elsewhere over time.
“The majority of my work remains to be in that recreation. I labored on it for 2 years.”
Hennig has additionally confirmed that whereas main components modified, a lot of the general construction remained intact.
“We didn’t have the flashbacks to his childhood, we didn’t have the Nadine character,” she defined. “However every little thing else, the places, the order of them form of general, what’s occurring, is all of the work that I did.”
In different phrases, Uncharted 4 is probably not the story of 1 recreation changing one other. It could as a substitute be the story of a single challenge evolving dramatically as growth realities collided with artistic ambition.
Greater than a decade later, it stays one among gaming’s most fascinating what-if tales. However due to Kemp’s investigation, it could not be fairly as mysterious because it as soon as was.
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