Replace Mar. 19: Meta CTO Andrew Bosworth mentioned on an Instagram AMA that Meta has reversed its resolution. The hyperlink to the Instagram publish is lifeless, however he additionally posted an update on Threads, which continues to be up. “We’ve determined to retain present Horizon Worlds in VR for the foreseeable future,” he wrote. “I do know this can be a little bit of whiplash only a few days after we introduced one thing totally different, however Horizon has some actual followers within the VR neighborhood and so they inspired us to rethink our resolution.
Meta introduced this week that it’s pulling the plug on the digital actuality model of Horizon Worlds, the platform that was as soon as the centerpiece of Mark Zuckerberg’s metaverse wager.
Beginning June 15, customers will now not have the ability to construct, publish, or replace VR worlds, or entry Meta Horizon Worlds on Meta Quest headsets, according to Meta’s announcement.
The platform will survive solely as a standalone cell app.
It’s a outstanding finish for a undertaking that prompted Zuckerberg to rename his whole firm.
When Meta modified its title from Fb in October 2021, Zuckerberg referred to as the metaverse “the following frontier,” writing: “Our hope is that inside the subsequent decade, the metaverse will attain a billion folks, host tons of of billions of {dollars} of digital commerce, and assist jobs for tens of millions of creators and builders.”
Properly, that didn’t go the way in which he deliberate. In his video again then saying the metaverse, which I forced myself to watch, Zuckerberg got here off a bit lizard-like,
You’ll be able to watch his whole keynote presentation under, if you’d like somewhat blast from the previous:
What’s going away, and when
By March 31, Horizon Worlds and Occasions will disappear from the Quest Retailer, and Meta’s personal showcase worlds — Horizon Central, Occasions Area, Kaiju, and Bobber Bay — will go darkish in VR, in response to Meta’s announcement.
Horizon-specific Meta Horizon Plus perks, together with Meta Credit, Digital Clothes, and In-World Purchases, can even be faraway from the subscription.
Customers who’ve already downloaded Horizon Worlds can preserve taking part in in VR till June 15, after which the app might be faraway from Quest fully.
This week’s announcement wasn’t the primary shoe to drop.
In February, Meta completely shut down Horizon Workrooms — the VR assembly platform pitched to workplace employees as a alternative for Zoom — and deleted all consumer knowledge. The corporate additionally stopped promoting industrial Quest headsets and stopped accepting new clients for its Quest for Enterprise program, according to a business impact analysis by Snazzy Solutions.
The January Actuality Labs layoffs reduce over 1,000 staff and shuttered VR studios, together with Ouro Interactive, an in-house studio in-built 2023 particularly to create first-party Horizon Worlds content material, according to Bloomberg.
The invoice comes due
Actuality Labs misplaced $19.19 billion in 2025 alone, bringing cumulative losses since 2020 to $83.6 billion, in response to Meta’s This fall and full-year 2025 earnings report.
Samantha Ryan, Meta’s VP of content material at Actuality Labs, framed the shutdown as a “doubling down” quite than a retreat, saying in a February blog post that Meta could be “doubling down on the VR developer ecosystem whereas shifting the main focus of Worlds to be virtually solely cell.”
“By breaking issues down into two distinct platforms, we’ll be higher capable of clearly give attention to every,” she added.
Ryan additionally insisted that Meta stays dedicated to VR. She mentioned that Meta was nonetheless “the only largest investor within the VR business” and nonetheless believed in VR “as a crucial expertise on the trail to the following computing platform.”
An inconceivable promote for enterprise
The failure of Horizon Workrooms, Meta’s enterprise VR assembly platform, was fully predictable.
Should you’re in a Zoom assembly, you possibly can verify your e-mail, pull up your calendar, share your display screen, use a whiteboard, and entry recordings and transcripts. Everybody already has Zoom put in. Everybody already has a digicam.
If you wish to maintain that very same assembly in VR, you first want to seek out your headset. Cost it. Obtain no matter updates have gathered. Keep in mind the right way to use it. Work out the right way to share the assembly invite. Make certain all of your co-workers have their gear. Train a minimum of considered one of them the right way to use theirs.

Then, when you’re truly within the assembly, the screens are laborious to learn. You don’t have quick access to your desktop apps. Typing is troublesome or inconceivable. You’ll be able to’t verify your telephone if one thing pressing is available in.
It’s not sensible for 99.9 % of enterprise use instances.
I’ve actually tried to do work in VR. I actually have. I’ve tried to tug my workforce members in. I’ve even given out free headsets. It’s a really laborious promote. There’s actually no upside to doing work in VR. It’s all draw back..
And for the uncommon case the place VR may make sense — say, reviewing a bodily product mockup with a distributed workforce — you’d need to add that mockup to Meta’s servers. Meta would have entry to each dialogue about it, each doc associated to it, each inner element of your product improvement course of. For any firm critical about mental property, that alone is a dealbreaker.
That is what Horizon Workrooms by no means solved. The patron model had the identical issues. Wagner James Au, a longtime digital worlds journalist, instructed The American Prospect that Horizon Worlds didn’t get “the social side proper,” noting that “these are digital communities and so they should be welcoming. They should have folks you wish to hang around with within the expertise.”
What Second Life and OpenSim bought proper — sort of
In the meantime, Second Life, which launched in 2003, earlier than the iPhone existed, continues to be operating.
So are tons of of OpenSim grids, lots of them operated by volunteers on a shoestring price range. The hypergrid, a community of interconnected OpenSim worlds the place avatars can teleport between grids whereas retaining their look, belongings, and pal lists, was by no means going to lose $19 billion in a single yr. It additionally was by no means going to get shut down by a quarterly earnings name.
The distinction with Meta is stark. Second Life’s digital financial system strikes roughly $650 million per yr, and Linden Lab has paid out $1.1 billion to creators over the platform’s lifetime — 14 of whom turned millionaires from promoting digital style and actual property, according to an analysis of the platform’s history by game developer Philip Ludington.
Meta, by comparability, by no means constructed a functioning creator financial system. Whereas Second Life customers retain copyright to their content material, Meta Horizon Worlds gave Meta sole management over content material and utilization rights. It was a closed ecosystem run by a single entity.
The income cut up made issues worse. When Meta examined in-app purchases, creators obtained solely 52.5 % of pre-tax income after platform charges. Philip Rosedale — now CTO of Linden Lab, and Second Life’s unique founder — referred to as Meta’s price construction self-defeating, telling PC Gamer: “It looks as if a good way to dissuade creators from truly collaborating in its financial system, however frankly I’d count on nothing much less from them.” He famous on the time that Linden Lab had paid out $86 million to Second Life creators in a single yr.
Second Life’s magic sauce was not its expertise.
Meta thought higher graphics and VR immersion would assist it succeed. Sansar thought VR-native design would do it. Excessive Constancy thought next-gen infrastructure would do it. Decentraland thought blockchain possession would do it. None of it labored, as a result of Second Life’s benefit isn’t expertise however quite 23 years of gathered tradition, financial infrastructure, and relationships constructed inside a shared world, says Ludington.
OpenSim has one thing even more durable to copy: it’s totally open supply, decentralized, and owned by nobody. No company board can determine to close it down. No quarterly earnings report can kill it. It’s extra like the way in which the Web works, and why I’m an enormous fan. And in addition why I’ve been writing about OpenSim for the previous 17 years.
Personally, I feel a closed metaverse isn’t the way in which to go.
What Meta is shutting down, and what’s staying
Loads of headlines this week mentioned “Meta kills its metaverse.” Together with mine. That’s the way you get the clicks, proper?
However that’s not fairly the total image.
Shutting down in VR:
- Horizon Worlds — however simply the VR model: Gone from the Quest Retailer by March 31; the app itself faraway from all Quest headsets on June 15, according to Meta’s announcement.
- Horizon Workrooms: Meta’s VR workplace assembly platform shut down in February, with all consumer knowledge deleted, according to PC Gamer.
- Quest for Enterprise: Meta stopped promoting industrial Quest headsets and accepting new enterprise clients in February, in response to PC Gamer.
- Meta’s personal first-party VR content material: Meta acknowledged in its developer weblog that 86 % of the time Quest customers spend of their headsets is already with third-party apps — which means its personal content material was largely irrelevant to how folks truly used the gadget. The corporate has now closed three in-house VR studios fully.
- The Horizon Feed and Worlds button in Quest’s interface: The headset’s new Navigator UI boots to a grid of put in apps, with the Horizon social feed eliminated, according to Engadget.
Nonetheless obtainable:
- Quest headsets: Nonetheless being bought. Meta says it has “a strong roadmap of future VR headsets that might be tailor-made to totally different viewers segments,” in response to its developer weblog. A next-generation gaming headset is in improvement, according to Tom’s Guide.
- Third-party VR video games: Beat Saber, Superhot VR, Gorilla Tag, and 1000’s of others stay totally obtainable on Quest. Meta says it invested practically $150 million in VR developer packages in 2025 and that new releases together with Arduous Bullet, The Thrill of the Battle 2, and UG every earned tens of millions in income, in response to Meta’s developer weblog.
- Horizon Worlds as a cell app: Survives on iOS and Android, repositioned as a Roblox-style cell sport platform. Meta says it grew cell month-to-month lively customers greater than 4 instances over in 2025, and that 4 cell creators hit $1 million in lifetime income, in response to the developer weblog.





